estaban
Posts: 235
Joined: 9/20/2002 Status: offline
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I don't think there is a problem with subs concentrating on certain port hexes. Aside from concentrating your ASW patrols/aircraft at these ports, the game seems to be doing some of the policing. Recently, I have noticed: 1) That it is very hard to get a sub to attack enemy ships if the combat is in a hex with a port size of 3 or larger. This makes sense to me, since this size port allows ships to enter a shelterd harbor. Smaller ports or over-the-beach landing leaves the ships exposed. This seems historical to me, since few subs ever actually entered enemy harbors. 2) It seems that every time a sub has to "dive" now, it uses a lot of fuel and stresses the ships systems. For example, I just played a turn in a game, where I sent a sub with 8 system damage to plink at an enemy convoy unloading at a base. The sub made two attacks in the last turn, hitting one ship. It had to "dive" twice. In diving, it seems the sub has used about 2000-3000 fuel units in these two attacks, and the system damage has gone from 8 up to 11 now. All this was in one turn. If anything, I think this is a little extreme.
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