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Yet Another Newb Thread... - 12/16/2013 5:56:59 AM   
rsallen64


Posts: 172
Joined: 6/15/2009
From: Olympia, WA
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So playing my first game vs the AI as the Allies (Guadalcanal) having played UV extensively and some things are just throwing me for a loop.
1. Mines for the Minelayers - after laying my first minefield, I can't seem to locate new mines anywhere: not Noumea, Brisbane or Sydney. Where do I find a relead for my DMs?
2. Logistics are killing me, far worse than I thought. I can keep the forward bases supplied, like Lunga, etc., but all the bases along the northen Aussie coast, etc., just can't get enough supplies, no matter what I do, and the small amount that comes into Noumea and Sydney each turn is not enough to keep everything going. I've stopped expanding facilities many places, but it's not helping. I have tons of troops, planes and ships sitting around I can't use because of supply problems.
3. Same goes for PPs. Almost all the LCUs are attached to restricted HQs, and I can never get enough PPs to switch them to the only free HQ I have, the South Pacific. How to deal with this?
4. Where are the Allied transport planes? No C-47s at this point?
5. I ran out of torpedoes for my CAGs at one point as well and had to go to Sydney to reload. Is there a way to get these forward to Noumea? Or a way to know if I am out at Noumea? I looked for AEs, but I don't have any yet. Would Tracker help?

I realize that some of these problems might be built into the scenario, since it's only November 1942 and the AI has taken a beating (I never lost Milne Bay and have already secured the Russells on top of Lunga and Tulagi) and the AI seems wimpy so far, so maybe the game wants to make sure I don't steamroller the opposition too fast to keep it somewhat in line with historical reality, but I'm not sure. Any suggestions? Thanks for your help!
Post #: 1
RE: Yet Another Newb Thread... - 12/16/2013 9:34:06 AM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
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Hi,
welcome to the game
1. You usually need a big port to replenish mines. Also you have to find enough mines in your device pools - have you looked at them?
2. Logistics was never easy ... You have to find a way to do with what you have (extensive and frequent operations do burn supplies, not to mention replacements and base building)
3. Restricted units are restricted on purpose - some units were required to remain at home, others were available to be transported. Unrestricted units represents those available for the actual campaign.
4. Not that many were available at the time, and most were used in other ways (transporting personnel over Atlantic, across Africa and India, ...). B-17s were used to ferry most needed items to Guadalcanal in times of crisis
5. Tried to have loaded tenders that can reload torpedoes (AE, AKE, AD) disbanded at the base?

Actually the Goals for the allies in this scenario is just to hold Port Moresby, Milne Bay and get Lunga + Tulagi. So you with Russels you are already overstretching yourself :)

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RE: Yet Another Newb Thread... - 12/16/2013 4:24:46 PM   
rsallen64


Posts: 172
Joined: 6/15/2009
From: Olympia, WA
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Thanks, Barb. That's helpful. But I have further questions based on your reply. How do I look at the device pools? I'm not sure how to do that. I do have disbanded ships at the ports, and am pretty sure I have seen ADs, but not sure I have seen any AEs or AKEs. How would I resupply an AD? Reform as a TF and replenish from the base and then disband again? By the way, the only reason I moved on the Russells was because there are still about 30k Japanese troops on Tassafaronga I can't dislodge at the moment, who are slowly starving to death, and I wanted to completely severe their supply lines. With my logistical difficulties at the moment, I can't free up enough troop to move to Lunga to destroy them. This game really brings home the saying: "Amateurs talk tactics, professionals talk logistics." Thanks!

(in reply to Barb)
Post #: 3
RE: Yet Another Newb Thread... - 12/16/2013 4:58:16 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: rsallen64

Thanks, Barb. That's helpful. But I have further questions based on your reply. How do I look at the device pools? I'm not sure how to do that. I do have disbanded ships at the ports, and am pretty sure I have seen ADs, but not sure I have seen any AEs or AKEs. How would I resupply an AD? Reform as a TF and replenish from the base and then disband again? By the way, the only reason I moved on the Russells was because there are still about 30k Japanese troops on Tassafaronga I can't dislodge at the moment, who are slowly starving to death, and I wanted to completely severe their supply lines. With my logistical difficulties at the moment, I can't free up enough troop to move to Lunga to destroy them. This game really brings home the saying: "Amateurs talk tactics, professionals talk logistics." Thanks!


All AE, AD, AG and other support ships can be loaded as any other transport at dock. There is also a button to load that says 'load tenders' in the port screen if they are disbanded.

There is a button on the lower right side of the info screen that lists 'Industry/Troops/Resource Pool.' The devices are in there and you can filter by type.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to rsallen64)
Post #: 4
RE: Yet Another Newb Thread... - 12/16/2013 6:01:30 PM   
rsallen64


Posts: 172
Joined: 6/15/2009
From: Olympia, WA
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Thanks, Obvert. I've been reading the forums for quite some time and have been really impressed with the level of response and help given here.

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RE: Yet Another Newb Thread... - 12/17/2013 7:18:13 AM   
rsallen64


Posts: 172
Joined: 6/15/2009
From: Olympia, WA
Status: offline
I checked the devices menu, and the Gamble and other DMs use MK 6 Mines. The info screen says there are none in the pool, none being produced, and worse yet, none ever used! And there are 0 in the build rate, meaning I will never be able to reload those ships, even though I only ever laid one minefield. I'm beginning to suspect this is a glitch or bug in my game alone, even though I'm running the latest patch, and may call for a reinstall.

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Post #: 6
RE: Yet Another Newb Thread... - 12/17/2013 7:39:42 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
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No mines is probably desingner's decision. In this game mines don't have big role, even if you play grand campaing production rate of mines is low.

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Post #: 7
RE: Yet Another Newb Thread... - 12/17/2013 7:52:16 AM   
tk208

 

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From: Australia
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How many mines did you lay in your first field? May have cleaned the pool out they don't replace very quickly

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Post #: 8
RE: Yet Another Newb Thread... - 12/17/2013 8:08:05 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: rsallen64

I checked the devices menu, and the Gamble and other DMs use MK 6 Mines. The info screen says there are none in the pool, none being produced, and worse yet, none ever used! And there are 0 in the build rate, meaning I will never be able to reload those ships, even though I only ever laid one minefield. I'm beginning to suspect this is a glitch or bug in my game alone, even though I'm running the latest patch, and may call for a reinstall.


I'm sure it's just that scenario. Maybe the mines you laid were on the ships at scenario start and therefore not taken out of the pool.

The Allies do get a good amount of mines in the GC but there are a lot of types. Certain ones have almost no replacement while other are decent.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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RE: Yet Another Newb Thread... - 12/17/2013 8:23:35 AM   
wdolson

 

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The DMs like Gamble in the Guadalcanal campaign were not used for mine work. They were used for ASW, escort, and fast transport duties. Gamble sank I-123 in August 42. There were a number of defensive minefields in the region, but most if not all were laid before the battle started. There was little offensive minefield warfare during the campaign.

Bill

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WitP AE - Test team lead, programmer

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RE: Yet Another Newb Thread... - 12/17/2013 7:34:14 PM   
rsallen64


Posts: 172
Joined: 6/15/2009
From: Olympia, WA
Status: offline
Thanks everyone for all your help. Looks like all my questions have been answered (for now ) and as soon as I get a hang on things and feel a little more comfortable, I will look to begin my first ever PBEM game!

(in reply to wdolson)
Post #: 11
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