Lobster
Posts: 5104
Joined: 8/8/2013 From: Third rock from the Sun. Status: offline
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quote:
ORIGINAL: golden delicious quote:
ORIGINAL: Lobster Because sometimes you want to limit a unit's mobility. No trucks might = 1 movement point. One truck would = 10 movement points. You have nothing to work with in between. Try assigning porter squads. quote:
BTW, historically units lost enough transport to have to leave guns behind. That is what I'm speaking of when I mention that. Having an abstract truck policy really does limit realism in scenarios. Transport becomes far too flexible in some armies when that was not the case. Sigh. You can actually do this. Create a bunch of dummy equipment in the database to mock up the stuff the trucks were carrying- supplies, medical personnel, that mobile field kitchen. Your unit will STILL move everything. One could program something in which would require a minimum amount of transport for heavy equipment before the unit can move at all, combined with an option to abandon some of said equipment in order to mobilise it. However this wouldn't require a (totally unnecessary) reworking of the (completely satisfactory) means by which motor transport is reflected. In any case, it's a really marginal issue. I can't believe this is the one thing you think needs doing when there are about a hundred others I can think of I would work on first. Why assign porter squads? We are talking about trucks, not people carrying boxes on their heads. We are talking about a new build, TOAW4. If you are making a new game then why would someone have to bother with work arounds? Make it realistic the first time. And we are not talking about what Norm wanted or didn't want. Norm isn't doing it. People are mentioning things they want to see. Why do you have a problem with a simple request for a new version of TOAW 4? Do you feel it's some kind of personal attack for someone to simply ask for something? The only ideas concerning transportation I see are work arounds, work arounds, work arounds. We are talking about a new game, not TOAW 3. Why bother with work arounds? And who said it was the only thing I wanted to see? It's the only thing I mentioned. Nothing more. Nothing less. I'm all for the things you mentioned and whatever the hundred other things are. Including hierarchy, better naval and air simulations etc etc etc. Why the truckaphobia? In an operational scale transport becomes very important. Model that importance, don't paint over it. I see nothing of value in your suggestions when it comes to a new game because they are all workarounds, not anything new. BTW, Alpha77 and Rodia mentioned some things. Maybe you should jump on them with both boots too. Don't understand why you feel I've earned a thrashing for a simple request. I've seen plenty of them.
< Message edited by Lobster -- 11/29/2013 1:16:02 AM >
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