Sabre21
Posts: 8231
Joined: 4/27/2001 From: on a mountain in Idaho Status: offline
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quote:
ORIGINAL: vicberg It's very playable. I'm in the US playing someone in Italy. Have an AAR going if interested. We are playing PBEM by setting the game up as solitaire and passing the files back and forth or asking questions and moving the other player's pieces if easy enough. We have the "set dice rolls" option on and use ACTS, an online dice roller, and then enter the dice rolls. So far, no issues. None. It's handling supply & combat, especially the complexity of 2D10, perfectly, including who can call the charts, AT divs, etc.. No issues at all. So let me say this having played WIF every day via Vassal for a quite a while now. An AI will be extremely difficult to make challenging, so if you bought it for AI, probably a mistake. Not that it can't be done, but WIF is an extremely diverse strategic game, with many many choices and options every impulse of every turn. If someone can create an AI that's somewhat challenging, my hats off. WITE is a walk in the woods compared to this game in terms of an AI. No choices on production in WITE. Clear attack avenues and about 50 less objectives and 50 less ways of achieving those objectives. I like WITE very much and have played it. But comparing WITE to MWIF is comparing apples and oranges. Netplay? Good luck even if it's working. This is a very complex and very long game. Sitting around and watching someone take 1-2 hours to move their pieces so I can then react is not my idea of fun. PBEM is far better anyway, and guess what, you can already do PBEM, right now, if motivated. I personally prefer netplay. I just don't see emailing back and forth the game every time it requires a decision by your opponent. What I like about Netplay is that I can see my opponents move real time. It hasn't taken very long to go thru an entire impulse when things work properly. Where we have our headaches is with all the crashes and having to find a compatible earlier save that will reload. I've also had pretty serious issues in solitaire mode, just like the one I recently posted about shipping troops to N. Africa. But I know these things happen and will get fixed. As for an AI, I believe Steve and company have been working on the AI for quite some time now but it just wasn't ready for release. I am confident we will see an AI within 3 to 6 months that will improve with age just as what has been done with WitE. WitE did work very well on release, but just as in any complex game, there were issues that had to be fixed. There are production issues by the way for the Russian AI in that game, but nothing on the scale of what MWiF is going to require. Steve has his work cut out for him and I am thankful that there are guys like him and Gary Grigsby and the like that are so dedicated to this hobby. Without them where would the rest of us be?
< Message edited by Sabre21 -- 12/23/2013 9:18:46 PM >
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