Q-Ball
Posts: 7336
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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ORIGINAL: veji1 Interesting campaign. It seems that starting late 62 your numerical advantage has had a real impact. Right now the situation feels very historical. You might be late in the Mississippi theater itself, with Memphis still confederate, but I suspect it could go quite quickly from there. in the other theaters it feels very historical. Now my question would be, with an early Kentucky activation, do you think the situation would be much different ? Because right now it feels right in your game, but one wouldn't want it to tip any further in the Union direction, because although I wouldn't say you are a bad player, it seems to me that without your 2 mistakes in 1862 (the Falmouth gambit and overreaching in western Tennessee), you would be a lot forward. Good comments, thanks....I do think I am a bit behind, both where I should be in the game, and also vs. history. Remember, by mid-1863, the Union had taken Memphis, Nashville, Little Rock, New Orleans, Norfolk among strategic objectives. I'm behind in both instances. In my defense, we are playing with a HR appointing McClellan in charge in East through 1862; I really like that rule BTW, as it forces the Union player to play a Western game, which is a good thing, and not just go hell-bent for Richmond I will comment more on game balance in a separate post; we started 1863 with a 318K to 259K numbers which seems about right. The gap has widened since then. I would like others to play to determine balance, but it's feeling almost right; South could use a couple hands. The VPs are really out of whack for sure. More on that later. August 1863: This month featured a bit for everyone. EAST: Battle of Fredricksburg II: Lee pulled together 85000 men and pushed me back out of Fredricksburg. This is very disappointing, I had level 3 trenches already and brought 80,000 men to the fight from most of the AoP, but we lost, along with 2 NM. We each suffered about 14,000 losses; equal losses does help me in the long run, so that part is nice. With the AnV firmly entrenched in Culpepper and Freds-burg, we are going to Plan B, which is outflanking via the Valley. We have Strasburg, and will build depots further down to come over the Blue Ridge and into Charlottesville. At least Lyon's leadership has made a difference; most Corps are active all the time. Coastal: We have taken Ft. Moultrie; a division appeared in Charelston, unsurprisingly, the minute we did that. For some reason, Charleston though is not showing blockaded yet; I'll give it a turn or two to see what happens. Georgetown was taken by Gibbon, who moved to Ft. Morgan. I would like to clear Ft. Morgan, but the other objective is to get John Gibbon promoted to 2*, where he will command a Corps in Virginia. TENNESSEE: AS Johnston completed his withdrawl to Chattanooga; we assaulted him before crossing, but lost, and suffered a 1 NM penalty. Did shoot more rebs, though. As it happens, though, I was already moving troops from Rosecrans and Buell up in Missouri to Grant. Rosecrans is dug-in along the Tennnessee river, there is no chance he'll be attacked. This allowed me to send most of Meade's Corps to Memphis area, add it to Thomas, and cut Memphis off from the landward side. Thomas Meagher's corps also took Hopefield on the other side, and we continued to Madison. I think these towns are the key to Memphis; once they fall, the South is reliant on the rail line to Jackson, which is tenuous. So, I have Beauregard bottled up pretty well; but now what? Odds are he has a pile of supplies right now in Memphis, so he can withstand a long siege. I don't see how we can break out without outside help. But I also don't know if I can assault him. I may end up having to invest Memphis, and detach part of my army to move elsewhere. One problem with Memphis is that he can use transports to run supplies in and out. I have the Union Navy, but they can't sit there for months, particularly in bad weather. In anticipation of this, I occupied Helena, AK, and I may move a Coastal Gun unit down there and dig it in to block the river. Even that probably won't prevent a move Interesting situation, for sure......
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< Message edited by Q-Ball -- 1/3/2014 8:44:17 PM >
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