Tom Hunter
Posts: 2194
Joined: 12/14/2004 Status: offline
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To the many loyal fans of this AAR I am sorry I have not been able to post much recently, work has gotten very busy, but I am back with turn 40 opening now. In my turn 39 I broke contact along the entire front, its clear that the Red Army can't fight forward at this time. I need to be sitting on my rail lines and have Saper222 off his. Saper22 finished off pockets in the North (shown) and another in the South. He was unable to create more, though he did make moves that tried to form them. My defenses were too strong for German troops at the end of their move. The Red army is down to about 5.3 million men, so I lost 600k trying to sustain offensive operations into snow. The loss rate is going to drop with the mud, and with the Germans fighting forward of their rail lines. Saper222 sent me email saying the Soviets must start retreating in early Feb. I believe he is correct, and this is yet another example of the deterministic nature of the game that makes it dull for me. In the air I am winning, Saper222 shot down 123 of my planes and lost 43 of his own, more on that as the AAR continues. In the far North the Leningrad army had to retreat to avoid having its rail line cut by fast moving Germans. So no more beating up the finns. Pelton says moral is the king of the battlefield, but I think a more realistic statement is movement is king, and moral is tied to movement. It's also tied to experience, and units with experience below 50 often fail to shoot, so its quite important there. From reading Pelton's thread about what's wrong with the game I am convinced that the combat models behind the combat are too complex for the design and testing resources available, and the end result is they are magic. I'm rambling a bit here, more rambling and more moves and strategy to come. For those who think the results of this game cannot be interesting or fun I'm going to try to explain myself one more time, then I am just going to give up on those who can't take what I say at face value. For me, this game with Saper222 is an experiment and we are both researchers. Every result is interesting, if a lot of my troops die for reason x that is interesting. If I discover a way to make my airforce win, that is interesting and fun. I try an experiment, my co-researcher Saper222 tries an experiment, we both learn from the results. If we beat the engine up and find flaws that is a win for me. There is no way I could enjoy a game with a less experienced player as much as this one. What is boring about this game has nothing to do with winning or losing, it has to do with the number of ways to win or lose. I’m losing in pretty much the only way there is to lose, Saper222 is winning in pretty much the only way to win. That’s dull, and it does not really bear repeating, which is why I think this is my first and last game. That does not mean it’s no fun. Your experience will be different, most people here are playing to win, in this game I am playing to learn.
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