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Unit replacement cost & movement

 
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Unit replacement cost & movement - 1/21/2014 10:44:15 AM   
von altair


Posts: 316
Joined: 4/27/2004
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Testing Germany at War demo 1.03.

Having 5. Inf.Div suffered casualties down to 1 strength (including ammos)
Refit it to full strength (+14 str and 6 ammo) costs 226 resource.
Buying a fresh infantry division costs 180 resource.

Is it supposed to be that way? Refitting costs more than buying a new unit?


Looks like there is not any movement penalty while moving through
enemy ZOC?
.


< Message edited by von altair -- 1/21/2014 11:47:38 AM >


_____________________________

"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
Post #: 1
RE: Unit replacement cost & movement - 1/21/2014 11:05:58 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hello von altair,

quote:

ORIGINAL: von altair

Testing Germany at War demo 1.03.

Having 5. Inf.Div suffered casualties down to 1 strength (including ammos)
Refit it to full strength (+14 str and 6 ammo) costs 226 resource.
Buying a fresh infantry division costs 180 resource.

Is it supposed to be that way? Refitting costs more than buying a new unit?


You loose all experience if you dismiss a unit and also you cannot buy new ones in all scenarios.

Plus the units are at a certain position in the field, which also is often an advantage, so yes its more expensive to refresh.

In your case it seems its also that there is an increased cost for ammo ? The difference is 46 which means one ammo would cost about 7,7 resouces - which map are we talking about here ?

quote:



Looks like there is not any movement penalty while moving through
enemy ZOC?
.




There is a penalty - each adjacent enemy should subtract 1 from you MPs. If you experience something different, please let us now because this is a bug then.

Regards,



_____________________________


(in reply to von altair)
Post #: 2
RE: Unit replacement cost & movement - 1/21/2014 11:37:14 AM   
von altair


Posts: 316
Joined: 4/27/2004
Status: offline

quote:

ORIGINAL: Ronald Wendt

In your case it seems its also that there is an increased cost for ammo ? The difference is 46 which means one ammo would cost about 7,7 resouces - which map are we talking about here ?

There is a penalty - each adjacent enemy should subtract 1 from you MPs. If you experience something different, please let us now because this is a bug then.

Regards,



The one problem about a long period of experience about strategy games is, that you have some expectations about games. I
somehow assumed replacements should be cheaper! :) My bad.

We are talking about Demo 1.03, the first map - Smolensk.

Looking forward in this moving issue. I'll do some more testing. Currently AI seems to move around my units like no tomorrow.
Hard to keep engineers and artillery alive.

Example: I had 2x Panzer divisions in full strength in frontline. One empty hex between them. My damaged engineer 2 hex behind
them. Soviet tank moved through that hole and my ZOC right to an engineer and wiped it out.

_____________________________

"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna

(in reply to Ronald Wendt)
Post #: 3
RE: Unit replacement cost & movement - 1/23/2014 6:42:28 PM   
tombo

 

Posts: 356
Joined: 8/4/2007
Status: offline

I too seen similar:

...Example: I had 2x Panzer divisions in full strength in frontline. One empty hex between them. My damaged engineer 2 hex behind
them. Soviet tank moved through that hole and my ZOC right to an engineer and wiped it out


...i think whats better is that the moving unit loses 1 Action point and movement pts when leaving any enemy ZOC. That would stop the unit from attacking thru the ZOC and force player to be carefull before engaging in combat.

cheers

(in reply to von altair)
Post #: 4
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