Unit replacement cost & movement (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941



Message


von altair -> Unit replacement cost & movement (1/21/2014 10:44:15 AM)

Testing Germany at War demo 1.03.

Having 5. Inf.Div suffered casualties down to 1 strength (including ammos)
Refit it to full strength (+14 str and 6 ammo) costs 226 resource.
Buying a fresh infantry division costs 180 resource.

Is it supposed to be that way? Refitting costs more than buying a new unit?


Looks like there is not any movement penalty while moving through
enemy ZOC?
.




Ronald Wendt -> RE: Unit replacement cost & movement (1/21/2014 11:05:58 AM)

Hello von altair,

quote:

ORIGINAL: von altair

Testing Germany at War demo 1.03.

Having 5. Inf.Div suffered casualties down to 1 strength (including ammos)
Refit it to full strength (+14 str and 6 ammo) costs 226 resource.
Buying a fresh infantry division costs 180 resource.

Is it supposed to be that way? Refitting costs more than buying a new unit?


You loose all experience if you dismiss a unit and also you cannot buy new ones in all scenarios.

Plus the units are at a certain position in the field, which also is often an advantage, so yes its more expensive to refresh.

In your case it seems its also that there is an increased cost for ammo ? The difference is 46 which means one ammo would cost about 7,7 resouces - which map are we talking about here ?

quote:



Looks like there is not any movement penalty while moving through
enemy ZOC?
.




There is a penalty - each adjacent enemy should subtract 1 from you MPs. If you experience something different, please let us now because this is a bug then.

Regards,





von altair -> RE: Unit replacement cost & movement (1/21/2014 11:37:14 AM)


quote:

ORIGINAL: Ronald Wendt

In your case it seems its also that there is an increased cost for ammo ? The difference is 46 which means one ammo would cost about 7,7 resouces - which map are we talking about here ?

There is a penalty - each adjacent enemy should subtract 1 from you MPs. If you experience something different, please let us now because this is a bug then.

Regards,



The one problem about a long period of experience about strategy games is, that you have some expectations about games. I
somehow assumed replacements should be cheaper! :) My bad.

We are talking about Demo 1.03, the first map - Smolensk.

Looking forward in this moving issue. I'll do some more testing. Currently AI seems to move around my units like no tomorrow.
Hard to keep engineers and artillery alive.

Example: I had 2x Panzer divisions in full strength in frontline. One empty hex between them. My damaged engineer 2 hex behind
them. Soviet tank moved through that hole and my ZOC right to an engineer and wiped it out.




tombo -> RE: Unit replacement cost & movement (1/23/2014 6:42:28 PM)


I too seen similar:

...Example: I had 2x Panzer divisions in full strength in frontline. One empty hex between them. My damaged engineer 2 hex behind
them. Soviet tank moved through that hole and my ZOC right to an engineer and wiped it out


...i think whats better is that the moving unit loses 1 Action point and movement pts when leaving any enemy ZOC. That would stop the unit from attacking thru the ZOC and force player to be carefull before engaging in combat.

cheers




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.140625