stilicho410
Posts: 65
Joined: 4/16/2012 Status: offline
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Gameplay Historically, it was a high priority for astronauts to gain space experience. Any astronaut that survives a mission should get a skill increase in a random area. The increase could be calculated the same as one round of Advanced Training, so the increase would be smaller if they already had > 90% in the selected area. A similar increase could take place for controllers after any mission, although for play balance it perhaps it should not be a sure thing. Perhaps 50% chance of a skill increase after a mission, since controllers train twice as fast as astronauts. Since SET's are usually researching every single season, perhaps just a 10% chance of skill increase for any season in which they research. Interface When selecting astronauts for a mission, display icons for all skills used for each position. There looks to be room in those boxes for all of them. I expect "Leadership", "Piloting", and "Fitness" would appear all the time, but it would be useful to see which positions for a given mission configuration require "EVA" and "Science" skills. In the confirmation dialogue for the "Do you want to close this program", it should repeat the program name.
< Message edited by stilicho410 -- 1/31/2014 3:06:56 AM >
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Thanks, Stilicho
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