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0.7.14 notes - 1/31/2014 2:06:11 AM   
stilicho410

 

Posts: 65
Joined: 4/16/2012
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Gameplay
Historically, it was a high priority for astronauts to gain space experience. Any astronaut that survives a mission should get a skill
increase in a random area. The increase could be calculated the same as one round of Advanced Training, so the increase would be smaller
if they already had > 90% in the selected area.

A similar increase could take place for controllers after any mission, although for play balance it perhaps it should not be a sure thing.
Perhaps 50% chance of a skill increase after a mission, since controllers train twice as fast as astronauts.

Since SET's are usually researching every single season, perhaps just a 10% chance of skill increase for any season in which they research.


Interface
When selecting astronauts for a mission, display icons for all skills used for each position. There looks to be room in those boxes for
all of them. I expect "Leadership", "Piloting", and "Fitness" would appear all the time, but it would be useful to see which positions
for a given mission configuration require "EVA" and "Science" skills.

In the confirmation dialogue for the "Do you want to close this program", it should repeat the program name.

< Message edited by stilicho410 -- 1/31/2014 3:06:56 AM >


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Thanks,
Stilicho
Post #: 1
RE: 0.7.14 notes - 1/31/2014 6:29:06 AM   
stilicho410

 

Posts: 65
Joined: 4/16/2012
Status: offline
This may have been mentioned before, it would be nice to for the R&D screen to have a button that sorted the 4 SET slots with the highest skills first, since that improves R&D results.

As it is is, I'm constantly manually sorting the SETs for a given component whenever a highly skilled SET becomes available after another component reached max R&D reliability.

_____________________________

Thanks,
Stilicho

(in reply to stilicho410)
Post #: 2
RE: 0.7.14 notes - 1/31/2014 10:08:30 AM   
nats


Posts: 80
Joined: 5/28/2009
From: York
Status: offline
quote:

ORIGINAL: stilicho410
As it is is, I'm constantly manually sorting the SETs for a given component whenever a highly skilled SET becomes available after another component reached max R&D reliability.


I didnt even know it made a difference what order they were in.

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"Its life Jim, but not as we know it"

(in reply to stilicho410)
Post #: 3
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