0.7.14 notes (Full Version)

All Forums >> [Current Games From Matrix.] >> [Modern] >> Buzz Aldrin's Space Program Manager



Message


stilicho410 -> 0.7.14 notes (1/31/2014 2:06:11 AM)

Gameplay
Historically, it was a high priority for astronauts to gain space experience. Any astronaut that survives a mission should get a skill
increase in a random area. The increase could be calculated the same as one round of Advanced Training, so the increase would be smaller
if they already had > 90% in the selected area.

A similar increase could take place for controllers after any mission, although for play balance it perhaps it should not be a sure thing.
Perhaps 50% chance of a skill increase after a mission, since controllers train twice as fast as astronauts.

Since SET's are usually researching every single season, perhaps just a 10% chance of skill increase for any season in which they research.


Interface
When selecting astronauts for a mission, display icons for all skills used for each position. There looks to be room in those boxes for
all of them. I expect "Leadership", "Piloting", and "Fitness" would appear all the time, but it would be useful to see which positions
for a given mission configuration require "EVA" and "Science" skills.

In the confirmation dialogue for the "Do you want to close this program", it should repeat the program name.




stilicho410 -> RE: 0.7.14 notes (1/31/2014 6:29:06 AM)

This may have been mentioned before, it would be nice to for the R&D screen to have a button that sorted the 4 SET slots with the highest skills first, since that improves R&D results.

As it is is, I'm constantly manually sorting the SETs for a given component whenever a highly skilled SET becomes available after another component reached max R&D reliability.




nats -> RE: 0.7.14 notes (1/31/2014 10:08:30 AM)

quote:

ORIGINAL: stilicho410
As it is is, I'm constantly manually sorting the SETs for a given component whenever a highly skilled SET becomes available after another component reached max R&D reliability.


I didnt even know it made a difference what order they were in.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.15625