Vidhwansak
Posts: 11
Joined: 1/2/2014 Status: offline
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First of all - Hi, I'm new here. Not (entirely) new to Distant Worlds, but I have come to a point where I have some specific questions that I can't answer either with game manual or learn-by-playing method, so here I am. Anyways, as title says - few questions. (Note - playing "Legends", version 1.7.0.20) 1. Troop generals. When I get a new general, his actual number percentage of whatever trait he has are greyed out, as with anyone else. So in this game a have one with troop recruitment rate greyed out, as expected. I had him stationed on a planet, dedicated for troop recruitment. Now, during the game, I received several messages his troop recruitment level increased. But that trait was still greyed out! I'm guessing if I let him see some action, e.i., station him with a troop I use to actually invade a planet, his trait will become "visible", since the same happened to other generals I have. But is this intended mechanic? For a trait to stay greyed out even if it supposedly levels up? Seem a bit weird, so - bug, maybe? 2. Victory conditions This is the first time I dedicated enough time for DW to actually come to a stage where I am very close to winning. I AM winning, actually, but here is a thing I don't understand. My victory conditions threshold is 80%. I reached this at least two times now, falling back to 79% but still - when I reach threshold, must I wait certain amount of time or what? There is no info in victory screen but in the setup screen there is an option but which I understand is used to set limit "since when" victory is possible, not "how long must you hold that percentage". Correct me if I am wrong. Also - the bar showing my victory percentage does not seem to touch the end line (just a very small gap...) even when it says I have 80%...is this intentional, am I seeing things or is my "80%" actually "79.99%" or something? In short - when do I win? 3. Mining rights vs. your military in opponents systems So Haakonish offered me mining rights. Having most of my construction ships on auto, they run unchecked, eventually building bunch of mining stations in Haakonish' territory. Well, ok then...but here come Haakonish crying about my military in their systems because, naturally, bunch of my automated military ships patrol said mining stations, escort cargo ships etc. So what's the deal - are Haakonish just designed, game-wise, to be annoying (which they are - invading my exposed colony right at the start of the game despite being on friendly conditions and sueing for peace shortly after taking over...bastards), or is, in this specific case, something other that I am missing? Are they stingy about FIREPOWER/CLASS of said automated ships, seeing some of them are destroyers, maybe even cruisers, capital ships? Or, must I offer Haakonish the same rights or what?? And if not - how to deal with "mining rights" pacts? This will be all for now. A bit long-winded, but I hope some kind soul takes time to chew through my rambling.
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On a battlefield, a small army troop was surrounded by the oppositions. Soldier: Sir, we are surrounded! Major: Excellent! We can attack in any direction now!
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