Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Arty Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Arty Question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Arty Question - 2/3/2014 12:50:40 PM   
IainF

 

Posts: 55
Joined: 11/20/2013
From: London, England
Status: offline
Sorry if this is an obvious question but.......

What are the benefits/disadvantages of digging in artillery units?

Is this something to avoid doing or is it best only in defence?

Cheers,

Iain
Post #: 1
RE: Arty Question - 2/3/2014 8:15:16 PM   
Falcon1


Posts: 171
Joined: 4/30/2012
From: United States
Status: offline
I also was wondering about the most efficient stance to use with artillery (and HQ units with artillery). I've read articles that recommended using "T" mode with artillery so they will support battles in range, and I notice that some scenarios start with artillery units in "T" mode. But, I think I read in the manual that artillery will support battles in range as long as it is not moving. So I also wondered if "D" mode would be better just in case they came under attack.

_____________________________


(in reply to IainF)
Post #: 2
RE: Arty Question - 2/3/2014 10:44:39 PM   
ogar

 

Posts: 297
Joined: 9/6/2009
Status: offline
This is a good question - and it's usually asked once or twice a year. But, it's good that it is asked.

Here's a recent thread :

http://www.matrixgames.com/forums/tm.asp?m=3452745&mpage=1&key=artillery�

FWIW, I've found that most of the time most of the players in most scenarios dig in their supporting artillery units, and that's it. T is just as effective as D - except you lose the limited protection of D if there is a counter-bombardment or attack on the artillery's hex.

If I have several artillery units, I'll try and rotate them through a rest turn (or 5 turns) if possible. But, again, depends on the scenario, and the situation in that scenario.

(in reply to Falcon1)
Post #: 3
RE: Arty Question - 2/4/2014 9:54:37 PM   
tcarusil

 

Posts: 210
Joined: 5/1/2011
From: Indianapolis, IN
Status: offline
I seem to remember reading somewhere that an arty unit not on the front line, but in T status will support the defense of a unit within range, but that an arty unit in D or other status will not. Did I dream this?

TomC

(in reply to ogar)
Post #: 4
RE: Arty Question - 2/5/2014 12:01:56 AM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: tcarusil

I seem to remember reading somewhere that an arty unit not on the front line, but in T status will support the defense of a unit within range, but that an arty unit in D or other status will not. Did I dream this?


Regardless, it's wrong. Artillery in reserve or dug-in status will support. Artillery in Mobile will not. Artillery in T deployment will not only support, but will not make reserve movement - keeping it from advancing into danger.

(in reply to tcarusil)
Post #: 5
RE: Arty Question - 2/15/2014 4:55:20 PM   
Martin_Goliath

 

Posts: 98
Joined: 7/27/2007
Status: offline
A related question appeared in an AAR thread: What does L mean as regards artillery support? I did a few tests, and noted the following behaviour:

When attacking, artillery units in L status support during bombardment (if in range) as expected.

When defending, artillery units in L status move towards the trouble spot, and as soon as they are within range they support during bombardment. Could be quite useful sometimes. However, continued combat causes the artillery unit to move into the hex under attack and switch to mobile status. Not so useful...

(in reply to Curtis Lemay)
Post #: 6
RE: Arty Question - 7/29/2014 12:16:08 AM   
Falcon1


Posts: 171
Joined: 4/30/2012
From: United States
Status: offline
A follow up question on this topic:

If I understand correctly, artillery with a range of 1 will support battles in adjacent hexes only. The battle is considered to be taking place in the target hex. So, it seems that these type of units would only be useful on offense if they are put in the front line. If they are kept behind the line, then they would only support if a friendly unit in the front line was attacked?

So what is the accepted tactic regarding the use of these range 1 artillery units? Do people tend to put them in the front line where they are vulnerable, or hold them back a hex?

_____________________________


(in reply to Martin_Goliath)
Post #: 7
RE: Arty Question - 7/30/2014 12:02:10 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline
If they are range 1 and if I need them for offence then they go in the front line. I will move them back a hex when defending.

Best wishes,
Steve

_____________________________

I love the smell of TOAW in the morning...

(in reply to Falcon1)
Post #: 8
RE: Arty Question - 2/11/2015 2:54:31 PM   
Cmdr_Vessery

 

Posts: 268
Joined: 7/21/2007
Status: offline
Hey all.. another quick question on the arty response.

Does the map scale size have any impact on if arty units assist on defense?

example -

Map scale - 20km / Hex
150mm Howitzer (Bombardment range = 6 km )

I'm assuming it does, due to the fact that "1 Hex", is "1 Hex".

Thanks,

-Vess

< Message edited by Cmdr_Vessery -- 2/11/2015 4:02:42 PM >

(in reply to shunwick)
Post #: 9
RE: Arty Question - 2/12/2015 10:26:49 AM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Cmdr_Vessery

Hey all.. another quick question on the arty response.

Does the map scale size have any impact on if arty units assist on defense?

example -

Map scale - 20km / Hex
150mm Howitzer (Bombardment range = 6 km )

I'm assuming it does, due to the fact that "1 Hex", is "1 Hex".

Thanks,

-Vess

Yes, see screenshot. Just hit the shortcut 'I' for the range of the artillery/HQ.

Klink, Oberst




Attachment (1)

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Cmdr_Vessery)
Post #: 10
RE: Arty Question - 2/12/2015 11:39:53 AM   
Falcon1


Posts: 171
Joined: 4/30/2012
From: United States
Status: offline
I've noticed cases where the "I" key shows a range 1 artillery for HQ units, but the unit info window says "artillery 0" and no artillery equipment seems to be assigned.

_____________________________


(in reply to Oberst_Klink)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Arty Question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.297