Tcby
Posts: 342
Joined: 12/16/2013 From: Australia Status: offline
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Hey everyone, I've been having a great time roleplaying with the Ikkuro, going heavy on energy and weapons research from a shadows start, as opposed to my usual energy + high tech. I've been focusing on building ships with boarding tech asap so I can steal pirate ships and dismantle them for tech, which the Ikkuro are particularly good at (lore wise). The yields have been pretty insane, with my first captured ship 5 years into the game filling up 79% of the hyperdrive tech moments after I had researched warp bubble . You can ignore the other standard components too (hab, fuel, engines, thrust vector etc) as 1 gets fully researched per captured ship. Anyway, I've noticed that over half of the ships I capture explode immediately once the capture is successful. I have gone over the capture automation policies again and again, and finally set everything to always capture, always disassemble etc. This hasn't changed the result. It made me really sad when I managed to capture a pirate resupply ship. I also found that a pirate capital ship (an ancient one they had found...this was only 8 years in or so) was immediately scrapped for a measly 800 credits, despite my policy being set to always disassemble. That was a crushing blow. That ship had been wreaking havoc for years! I'm not sure whether the capital ship thing was a bug, but i thought maybe the other exploding ships might be due to me having so many boarding marines shooting up the interior? Sometimes the combined boarding pods vastly outnumber the opposition defense. Or does the AI sometimes choose to destroy the ship as it is captured? Any help would be great :)
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