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[NO REPRO B520] Operation Brass Drum Freeze

 
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[NO REPRO B520] Operation Brass Drum Freeze - 2/6/2014 3:31:00 AM   
trismidt

 

Posts: 9
Joined: 1/23/2014
Status: offline
All,
I have had significant problems with Operation Brass Drum.
When playing through the scenario at about the 14 hours to go point it froze
and despite reloading it always froze at the same point.

I updated my version of Command and restarted the scenario from the
beginning. Now in this play through at about the 16 hours, 30 min to go
point it freezes. Despite reloading it always freezes at the same point.

I opened the editor and dropped several of my AC and all my sonobuoys but it
still freezes. At the point in the scenario I am not doing anything very
complicated there are no attacks going on. I did drop a lot of my AC
missions but it still freezes.

Frustrated, it was going well until it totally failed.
V/R
Trismidt

I do not know how to attach the saved game to this post so if you could
PM me I will attach it.


< Message edited by Sunburn -- 4/30/2014 8:48:22 PM >
Post #: 1
RE: Operation Brass Drum Freeze - 2/6/2014 7:09:00 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Hello,

Can you compress the save to a zip file and upload it (the zip)to this forum? Thanks!

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(in reply to trismidt)
Post #: 2
RE: Operation Brass Drum Freeze - 2/11/2014 5:40:33 PM   
trismidt

 

Posts: 9
Joined: 1/23/2014
Status: offline
Attached is my saved games in a zip file. The first one,
"door kicker 2" is with the 480 database, it freezes at a set time.
The second file "door kicker 2a" is updated to the 488 database but
it freezes if I ever tell one of my units to fire a gun.
Thanks for the support!
Trismidt

Attachment (1)

(in reply to Dimitris)
Post #: 3
RE: Operation Brass Drum Freeze - 4/20/2014 7:00:26 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Thanks! Logged.

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(in reply to trismidt)
Post #: 4
RE: Operation Brass Drum Freeze - 4/30/2014 7:47:53 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Unable to reproduce in Build 520.

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(in reply to Dimitris)
Post #: 5
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