Flimbo
Posts: 10
Joined: 1/16/2014 Status: offline
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quote:
ORIGINAL: kirk23 quote:
ORIGINAL: Flimbo However, (an once more) allied submarines in the baltic sea kill anything, even battleships in coastal control zone. Have no chance to get any convoy through, which is impossible to compensate. Hiya Flimbo Germany should have the upper hand in the Baltic,I have moved one off the Battleships from Cuxhaven to Kiel,she also has 4 cruisers in the Baltic against 1 Russian Cruiser and they each have 1 submarine. Can I suggest that you keep at least 2 off your Cruisers together, that way when you locate an enemy submarine,then with two or more cruisers you can attack the submarine in combination,similar to what happens on land, I find using this tactic you can more than hold your own against the enemy Submarines.Another tip Zeppelins can now attack naval targets from the start of the game,I use the Zeppelin to make attacks against enemy Submarines in the Baltic quote:
Hiya Flimbo Germany should have the upper hand in the Baltic,I have moved one off the Battleships from Cuxhaven to Kiel,she also has 4 cruisers in the Baltic against 1 Russian Cruiser and they each have 1 submarine. Can I suggest that you keep at least 2 off your Cruisers together, that way when you locate an enemy submarine,then with two or more cruisers you can attack the submarine in combination,similar to what happens on land, I find using this tactic you can more than hold your own against the enemy Submarines.Another tip Zeppelins can now attack naval targets from the start of the game,I use the Zeppelin to make attacks against enemy Submarines in the Baltic Thanks for the Zeppelin info, that might help a little. Still the overall problem is that the (Allied) submarines are to powerful, even if I keep my ships together. I've just saved a game, where two submarines attack on of my battleships (strength 5) on my green coast hexes and almost sink it with practically no own casualties. I can upload the file if you like. The encounter happens at the very beginning of the AI turn, so you wouldn't have to wait much :) Also got another save where my cruisers are given **** by subs on my coastal hexes.
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