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[ADDED v1.09] Capturing airbases

 
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[ADDED v1.09] Capturing airbases - 2/18/2014 10:37:47 AM   
incredibletwo

 

Posts: 102
Joined: 2/8/2009
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Hi all!

Would capturing airbases and then being able to use them for your own forces be beyond the scope/capability of CMANO?

Cheers!

< Message edited by Sunburn -- 1/8/2016 7:47:20 PM >


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RE: Capturing airbases - 2/18/2014 10:50:46 AM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Hi!
Hmm, you already can in some way... You could set a bunch of referrence points around the airbase and then create an event which teleports the "captured" airbase at the location while another spawns the old air base out to a remote part of the map, far off your AO. Got to look how you handle it with captured aircrafts.
In my opinion a spawn-trigger for the event editor could be very useful, not only in this case!
Greetings

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RE: Capturing airbases - 2/18/2014 11:22:44 AM   
Jakob Wedman

 

Posts: 202
Joined: 3/20/2013
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A change of side event action would do the trick, I think

Existing request updated.

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RE: Capturing airbases - 2/18/2014 12:15:07 PM   
mikmykWS

 

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Can also land and operate from allied bases

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RE: Capturing airbases - 1/8/2016 6:46:58 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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This is now possible from v1.09 onwards, using the "change unit side" Lua method.

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