[ADDED v1.09] Capturing airbases (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series



Message


incredibletwo -> [ADDED v1.09] Capturing airbases (2/18/2014 10:37:47 AM)

Hi all!

Would capturing airbases and then being able to use them for your own forces be beyond the scope/capability of CMANO?

Cheers!




Vici Supreme -> RE: Capturing airbases (2/18/2014 10:50:46 AM)

Hi! [8D]
Hmm, you already can in some way... You could set a bunch of referrence points around the airbase and then create an event which teleports the "captured" airbase at the location while another spawns the old air base out to a remote part of the map, far off your AO. Got to look how you handle it with captured aircrafts.
In my opinion a spawn-trigger for the event editor could be very useful, not only in this case! [;)]
Greetings




Jakob Wedman -> RE: Capturing airbases (2/18/2014 11:22:44 AM)

A change of side event action would do the trick, I think [:)]

Existing request updated.




mikmykWS -> RE: Capturing airbases (2/18/2014 12:15:07 PM)

Can also land and operate from allied bases




Dimitris -> RE: Capturing airbases (1/8/2016 6:46:58 PM)

This is now possible from v1.09 onwards, using the "change unit side" Lua method.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.125