Vici Supreme -> RE: Capturing airbases (2/18/2014 10:50:46 AM)
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Hi! [8D] Hmm, you already can in some way... You could set a bunch of referrence points around the airbase and then create an event which teleports the "captured" airbase at the location while another spawns the old air base out to a remote part of the map, far off your AO. Got to look how you handle it with captured aircrafts. In my opinion a spawn-trigger for the event editor could be very useful, not only in this case! [;)] Greetings
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