Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi Oivind22, quote:
ORIGINAL: oivind22 When playing with the option "classic APS" I am not able to activate more than one squad during a turn. Even after it has 0 AP left, I can't select another squad. This option was a late addition, so the readme explains that when in this mode you need to use the Escape key to deselect units. This is to avoid accidentally deselecting a unit. quote:
Also, I have the impression that even though you can turn on classic AP, there is no opportunity action or CAP action like in the board game. It seems you can only give CAPs to the squad that is activated. Is this correct? That's correct, we weren't able to implement those at the last minute, but we plan to have the full system in place in time for the first expansion (and apply it to this release in an update at that time). quote:
That kinda beats the purpose of having classic APS in the first place, since the only ones who are going to use it are the ones who want the same rules as in the board game. Unfortunately this is the best solution we could come up with once we received the feedback pre-release that customers wanted a non-persistent AP option. I realize there's more to do, but we though it would be better to have this option than to not have it at all until the full system is implemented. quote:
Opportunity action isn't necessary when playing with persistent APS of course, but it is an absolute necessity when playing with classic APS. Opportunity actions and CAP actions are what makes classic APS work in the board game. Yes, you can only activate one squad at a time, but there are three ways of activating other squads, although at a cost: Opportunity action, CAP action or card action. Of these three it seems to me that the computer game only has implemented card actions. So if you want to react with another squad than the one that is activated, you need to have a card available. Or am I missing something? We've played the board game quite a lot as well and agree that the full system needs to be there as an option, but that was not possible for release. The Persistent AP system was created for the PC game after many discussions with Uwe in which we all thought it made for a better game given the capabilities of the computer. Since the AP system connects to so many parts of the game, changing it late in development by trying to implement all aspects of the "Classic" AP system could have broken most of the game and resulted in months of additional development time. We could not do that, but we have committed to implementing the non-persistent "Classic" AP system with all actions in full in time for the first expansion. Regards, - Erik
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