Barthheart
Posts: 3194
Joined: 7/20/2004 From: Nepean, Ontario Status: offline
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quote:
ORIGINAL: genehaynes I'm an "old fart" who really enjoys tactical wargames. Started with avalon hill games ( SL., ASL, Panzer Leader, etc ). Currently I've been playing COH and HPS's Advance of the Reich. I've been visiting this forum to get the Pros and Cons of HOS. The PROs far outweigh the Cons:) However there seems to be one area that garnered a bit of negative reaction, and that is how the game handles spotting, and on a related subject there the inability to conduct "area fire" (i.e. Fire on an empty hex). I have no problem with the way units are spotted ("Spotting" dice roll, or moving adjacent to an unspotted unit ?). Both COH and AoR essentially have this convention. However both of these games allow "area fire". So if I want to spend time attempting to flush out enemy units, I can. My question is (Finally, remember I'm old and apparently long winded!!) does the current spotting and no area fire rules detract from the game that much? Just want some opinions before I buy. Thanks for your patience:) Another old fart here that grew up playing the same set of games. I have also been playing the board game versions of this series for almost 10 years, so take my answer with a grain of biased salt. I have never missed the ASL way of combat after I started playing this series. The spotting rules give me a real feeling of how it might be on a battlefield. That combined with the alternating actions, instead of one side moves all then the next side does the same, makes the game more interactive and helps with the flow of the battle as outlined by the rules. So, long story long, I don't find the no area fire detracts from the game at all and find the play very compelling.
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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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