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RE: New Public Beta Available 1.05

 
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RE: New Public Beta Available 1.05 - 2/25/2014 5:03:38 PM   
cerberus77

 

Posts: 13
Joined: 2/13/2014
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the update 1.05 fixed the startup screen issue, nice work guys!

(in reply to Gerry Edwards)
Post #: 31
RE: New Public Beta Available 1.05 - 2/27/2014 6:01:00 AM   
rozar5

 

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How does one get to the link to download the 1.05 beta patch?

New Guy

(in reply to Gerry Edwards)
Post #: 32
RE: New Public Beta Available 1.05 - 2/27/2014 6:04:54 AM   
Marder


Posts: 242
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Login with your matrix account (not the forum account) and let the browser remember you.
Then klick the link from the first post again and you directly get a link.

(in reply to rozar5)
Post #: 33
RE: New Public Beta Available 1.05 - 2/27/2014 4:35:08 PM   
rozar5

 

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Hi. Where can I find the download link for the 1.05 patch?

Sorry didn't see the reply to my first post. But..I still can't seem to figure out how to arrive at the 1.05 link. :(

< Message edited by rozar5 -- 2/27/2014 5:39:58 PM >

(in reply to Gerry Edwards)
Post #: 34
RE: New Public Beta Available 1.05 - 2/27/2014 4:38:00 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
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quote:

ORIGINAL: rozar5

Hi. Where can I find the download link for the 1.05 patch?


In the very first post of this thread.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to rozar5)
Post #: 35
RE: New Public Beta Available 1.05 - 2/27/2014 4:45:34 PM   
rozar5

 

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Ok...I finally found the link. Thank you for the help!

(in reply to Barthheart)
Post #: 36
RE: New Public Beta Available - 3/1/2014 4:42:31 PM   
Tom Proudfoot


Posts: 1357
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From: Alameda, CA
Status: offline
1.06 beta is up now, basically just bumping this because this didn't highlight on the forum for me so maybe it doesn't highlight for you either.

(in reply to Dorb)
Post #: 37
RE: New Public Beta Available - 3/1/2014 6:23:41 PM   
z1812


Posts: 1796
Joined: 9/1/2004
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Amazing support with continuous updates and betas. Thank you.

(in reply to Dorb)
Post #: 38
RE: New Public Beta Available 1.06 - 3/2/2014 2:49:37 PM   
Moltke71


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Not up yet - I used the link.

< Message edited by Bismarck -- 3/2/2014 3:50:53 PM >


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Jim Cobb

(in reply to Gerry Edwards)
Post #: 39
RE: New Public Beta Available 1.06 - 3/2/2014 6:10:43 PM   
LO72


Posts: 137
Joined: 6/29/2007
From: Sweden
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quote:

ORIGINAL: Gerry Edwards

Hello Everyone,

The public beta has been updated to V1.06. Please check it out, and let us know of any bugs. You can download it from the Members Club, Here.



v1.06. Played a MP (Death Match), I started a move, message that other player considered op fire, then the game hanged, wait cursor at both screens, wait cursor removed when other player left game. Chat still functional.
We tried another scenario after that, no problems.

(in reply to Gerry Edwards)
Post #: 40
RE: New Public Beta Available 1.06 - 3/2/2014 6:58:26 PM   
Moltke71


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I click on the link, go to members club, click on both the title and "Released" and I see 1.05 but not 1.o6.

_____________________________

Jim Cobb

(in reply to Gerry Edwards)
Post #: 41
RE: New Public Beta Available 1.06 - 3/3/2014 4:02:45 PM   
Moltke71


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I repeat: 1.06 is not showing up in the Member's Club, just 1.05. What gives?!

_____________________________

Jim Cobb

(in reply to Gerry Edwards)
Post #: 42
RE: New Public Beta Available 1.06 - 3/3/2014 4:34:15 PM   
Tom Proudfoot


Posts: 1357
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From: Alameda, CA
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quote:

ORIGINAL: LO72
v1.06. Played a MP (Death Match), I started a move, message that other player considered op fire, then the game hanged, wait cursor at both screens, wait cursor removed when other player left game. Chat still functional.
We tried another scenario after that, no problems.


Do you know if the other player was looking at a prompt for his opfire or not? Thanks.


(in reply to LO72)
Post #: 43
RE: New Public Beta Available 1.06 - 3/3/2014 4:45:07 PM   
Barthheart


Posts: 3194
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From: Nepean, Ontario
Status: offline
quote:

ORIGINAL: Bismarck

I repeat: 1.06 is not showing up in the Member's Club, just 1.05. What gives?!







Bis, it's under My Games, then Registered.

Attachment (1)

< Message edited by Barthheart -- 3/3/2014 5:46:14 PM >


_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Moltke71)
Post #: 44
RE: New Public Beta Available 1.06 - 3/3/2014 4:49:16 PM   
michaelincol

 

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Bismark, confusion I shared was link to update says 1.05 but when you click on it and go to actual file being downloaded it is 1.06. Hope that helps.

Michael

(in reply to Barthheart)
Post #: 45
RE: New Public Beta Available 1.06 - 3/3/2014 5:49:30 PM   
Moltke71


Posts: 1253
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Finally got it! Thanks, guys.

_____________________________

Jim Cobb

(in reply to michaelincol)
Post #: 46
RE: New Public Beta Available 1.06 - 3/3/2014 6:05:40 PM   
LO72


Posts: 137
Joined: 6/29/2007
From: Sweden
Status: offline

quote:

ORIGINAL: Tom Proudfoot


quote:

ORIGINAL: LO72
v1.06. Played a MP (Death Match), I started a move, message that other player considered op fire, then the game hanged, wait cursor at both screens, wait cursor removed when other player left game. Chat still functional.
We tried another scenario after that, no problems.


Do you know if the other player was looking at a prompt for his opfire or not? Thanks.




No, I do not know, maybe if he reads this he can answer.

As I remember it was the first opfire in that game.
In the second game (A Simple Task) there where a lot of opfire without any problems.

(in reply to Tom Proudfoot)
Post #: 47
RE: New Public Beta Available 1.07 - 3/11/2014 2:17:49 PM   
Gerry Edwards


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Hello everyone,

1.07 beta is available for download and testing. Let us know of any issues you may find.

Cheers,
Gerry

_____________________________

Those who came before pave the path of tomorrow.

(in reply to Gerry Edwards)
Post #: 48
RE: New Public Beta Available 1.07 - 3/13/2014 10:26:34 PM   
Sanrepy

 

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Joined: 3/13/2014
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Recently completed all 15 individual scenarios while being patched 1.6. Here's what I encountered so far that patch 1.07 doesn't seem to adress:

1. Nurse could spot.
2. Could lowcrawl into 2 MP hexes with shaken units even if the rules mention that if a unit must expend ALL its MPs to move one hex it cannot Low Crawl or Assault Move into the new hex.
3. Could not activate, in the same impulse, other units located in the same hex as a leader used as a spotter for mortar
4. Could not fire a weapon team in the same impulse as other units in the same hex
5. Had a few MG actively spot for my units when their attached squad was ops complete
6. Had a tank leader in a buttoned tank act as a spotter for a mortar
7. Was offered to choose between tank leader or tank when firing at a tank with a tank leader
8. Had a tank leader escape from a destroyed tank and go on to rally other units on the map
9. Could often buttoned and unbuttoned in the same move, allowing me to safely assault move up to an ennemy unit then unbutton to get the +1 for being open
10. Sniper bonus in effect against off-board artillery

Then, although not specifically limited by the rules, I had units in Melee trying to lay smoke or trying to spot. Seems strange.

Will now start the campaign.

Stéphane

< Message edited by Sanrepy -- 3/13/2014 11:27:09 PM >

(in reply to Gerry Edwards)
Post #: 49
RE: New Public Beta Available 1.07 - 3/13/2014 10:45:47 PM   
Tom Proudfoot


Posts: 1357
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Do you recall which scenario had the armor leader? Thanks.

(in reply to Sanrepy)
Post #: 50
RE: New Public Beta Available 1.07 - 3/13/2014 10:53:00 PM   
z1812


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Is 1.06 official yet?

(in reply to Tom Proudfoot)
Post #: 51
RE: New Public Beta Available 1.07 - 3/14/2014 1:20:49 AM   
Sanrepy

 

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Hi Tom !

It was On the Outskirt, more specifically the SS tank leader

(in reply to Tom Proudfoot)
Post #: 52
RE: New Public Beta Available 1.07 - 3/15/2014 1:22:09 AM   
Tom Proudfoot


Posts: 1357
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From: Alameda, CA
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Now I'm confused, the SS Leader in that scenario, who comes on from the west edge, is a normal leader. Did you mean Brennand the German armor leader in the north of the map, or did you mistake Kerner for an armor leader? Thanks!

(in reply to Sanrepy)
Post #: 53
RE: New Public Beta Available 1.07 - 3/15/2014 2:30:39 AM   
Sanrepy

 

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Oups, I might have confused that leader for a tank leader as it entered the map in the same hex as the tiger tank. Sorry about that. it was late

(in reply to Tom Proudfoot)
Post #: 54
RE: New Public Beta Available 1.07 - 3/15/2014 2:35:02 AM   
Sanrepy

 

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Some more:

1) When some units in a moving stack are shaken, the ones that are not can't go any further
2) When I AM a vehicle and then unload passengers, they have their movement rate cut in half twice, once for the AM and once for the unloading
3) Offboard artillery FFE markers (and mortar even) should degrade (and eventually block) LOS. This is not happening.
4) Had a shaken ennemy unit take control of a victory hex. This is not possible in the board game

< Message edited by Sanrepy -- 3/15/2014 5:45:41 AM >

(in reply to Sanrepy)
Post #: 55
RE: New Public Beta Available 1.07 - 3/24/2014 7:34:19 PM   
Tom Proudfoot


Posts: 1357
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From: Alameda, CA
Status: offline
1.08 is up now apparently.

(in reply to Sanrepy)
Post #: 56
RE: New Public Beta Available 1.07 - 3/24/2014 10:56:56 PM   
fran52


Posts: 598
Joined: 6/4/2012
From: Italy
Status: offline
Before to apply the patch 1.08 i was convinced to be mantally handicapped,now to add polygons is very easy.
What i have not understood is if i must add polygons also on walls and edges and i'm not able to see the white polygon,nor i'm able to save as mpp.
So if i do F1(terrain)than F4(add poly)and save as map ,when i reload i loose all.
Great the decision to add the mud to the condition,could be also great also to add the snow condition.I don't know if in the original board game there are snow rules and which effect they have.Could be that is the same of mud?
Great also the change in the number of Heros generation!

< Message edited by acropora -- 3/25/2014 12:07:48 AM >

(in reply to Tom Proudfoot)
Post #: 57
RE: New Public Beta Available 1.07 - 3/25/2014 7:21:10 AM   
Tom Proudfoot


Posts: 1357
Joined: 4/25/2000
From: Alameda, CA
Status: offline
There are no polygons for hexside terrain, those are always just the single line on the hex border for LOS. To make panels, save it normally as .map and then rename the file to .mpp in windows. And this has to be a single map panel. That should work, I tested it in 1.08 by fussing with the default map, saving it, renaming it to .mpp and loading it as a panel on some other maps.

But if you're making large multi-panel maps there's no reason not to just leave it as .map and delete all the units to reuse it.

The only snow rule I noted down while looking at the board game scenarios was Fresh Snow, changes Clear & Road to cost 2 MV for SMC/MMC. There might be some others hiding somewhere, of course - I looked through Day of Heroes, Blitzkrieg, Swift & Bold, and Not One Step Back.

(in reply to fran52)
Post #: 58
RE: New Public Beta Available 1.07 - 3/25/2014 7:59:39 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
I can't run the game or editor, after applying the 1.08 the game crashes, it seems related to the LOS calculation (see my post in the tech support subforum)

< Message edited by laska2k4 -- 3/25/2014 9:00:42 AM >


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(in reply to Tom Proudfoot)
Post #: 59
RE: New Public Beta Available 1.07 - 3/25/2014 8:06:51 AM   
fran52


Posts: 598
Joined: 6/4/2012
From: Italy
Status: offline
Thank you Tom for the explanation.What i can say is the fact that now is very easy and clear to work with the polygons and ,with the new features(Mud -Heroes)we have more possibility to do interesting scenarios.
I do a large map but since is the attempt to reproduce a 2 ASL maps i must use all the 9 panels.This 9 panels,due to the different size of the ASL map compared with the HoS,are not reusable.Is only possible to reuse the map with Photoshop and produce new panels.There is one consideration that must be done;many ASL scenario exist in different version with different map.So the question is:is so important to reproduce the same size?If a scenario is played mainly in the central part of the map is also true that we can cut some cluster of hexagons.

(in reply to Tom Proudfoot)
Post #: 60
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