operating
Posts: 3158
Joined: 1/19/2013 Status: offline
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quote:
ORIGINAL: STUCKER868 Well, I was not aware of the naval balance in the game... however it would be a DREAM if I could afford to purchase an extra air unit or even arty unit, or replace lost Cav units... in the game as the Central Powers. I am a veteran wargamer with over 40 years experience and although I'm not a champion I do know how to wargame and despite all of that I am unable to get by a turn a few turns after Russia gets involved without having to just do repair work with what few points I do have to spend. Who can afford to buy extra ammo manufacturing let alone a naval unit! S. If your CP (1914), don't even think about buying artillery, till much-much later in the game (if ever). As you have found out, cavalry is somewhat vulnerable, but useful early on and later upon breakthroughs. In MP, some players use cavalry extensively, in the East, if you get bogged down, they are not the best front line units to have, and if faced against 2 or more infantry, they'll get turned into dust. In spite of the advertised ability to fight a 2 front war, it's really a 1 front major attack, the other static, with the exception of early on, to knock out Serbia, well before Italy enters. If you knock out Serbia, Italy and France, it's highly unlikely Romania will enter (that depends on who uses "poison gas first"). Right now I am (CP) at Oct 1916, won't start another scenario till this is finished. There are a # of strategies to go by, and as you know (strategy), it comes from experience. Didn't answer all your questions for now, it's late. If you have more thoughts post them.... One more thought: read the old AARs (even though 1.4.2 is a whole new ball game).
< Message edited by operating -- 3/2/2014 4:40:01 AM >
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