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Nighty Nite 1.05

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Nighty Nite 1.05 Page: [1]
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Nighty Nite 1.05 - 3/2/2014 2:57:21 PM   
mjm

 

Posts: 5
Joined: 11/3/2002
Status: offline
Would someone be kind enough to check scenario Nighty Nite in version 1.05.
I assumed the night rules were to apply but they do not.
I also tried playing as the Soviet - the Germans seem not to act.
Must I somehow toggle the night rules?
Thank you for taking the time to read this.
MJM
Post #: 1
RE: Nighty Nite 1.05 - 3/3/2014 4:50:10 PM   
Tom Proudfoot


Posts: 1357
Joined: 4/25/2000
From: Alameda, CA
Status: offline
The night rules are in effect (I just doublechecked), but they don't change a whole lot:

- You can't see anyone more than 2 hexes away unless they fired
- If you DO fire at someone at that distance (because you can now see them because they fired), there is a penalty.
- Starshells are available to be used to make non-night-rules hexes.

The scenario is meant to be played as Germans.

(in reply to mjm)
Post #: 2
RE: Nighty Nite 1.05 - 3/3/2014 9:52:10 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
The game defaults to the correct side to play. If you change this the scenario frequently won't be much much of a challenge.

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(in reply to Tom Proudfoot)
Post #: 3
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