Nighty Nite 1.05 (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad



Message


mjm -> Nighty Nite 1.05 (3/2/2014 2:57:21 PM)

Would someone be kind enough to check scenario Nighty Nite in version 1.05.
I assumed the night rules were to apply but they do not.
I also tried playing as the Soviet - the Germans seem not to act.
Must I somehow toggle the night rules?
Thank you for taking the time to read this.
MJM




Tom Proudfoot -> RE: Nighty Nite 1.05 (3/3/2014 4:50:10 PM)

The night rules are in effect (I just doublechecked), but they don't change a whole lot:

- You can't see anyone more than 2 hexes away unless they fired
- If you DO fire at someone at that distance (because you can now see them because they fired), there is a penalty.
- Starshells are available to be used to make non-night-rules hexes.

The scenario is meant to be played as Germans.




markhwalker -> RE: Nighty Nite 1.05 (3/3/2014 9:52:10 PM)

The game defaults to the correct side to play. If you change this the scenario frequently won't be much much of a challenge.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.625