Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Carriers OP?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Carriers OP? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Carriers OP? - 3/6/2014 10:40:53 PM   
Phier

 

Posts: 14
Joined: 2/24/2014
Status: offline
Carriers seem SOOO much better than standard ships, even when you haven't gone deep into the fighter tree. Most weapons have a pretty short range, while the carriers can sit out of harms way and ALL their firepower in terms of the fighters concentrate on the target. The AI never seems to have anywhere near enough fighters. Maybe this is just because up till now I've only played on normal. Early game, before I have carriers I'll even make "Pocket" carriers out of a frigate with 1 missile since its required and one fighter bay.

So is this a general trend for the AI or just a difficulty setting issue? The only enemy carriers I've run into are scripted "dread" pirates, and story line.
Post #: 1
RE: Carriers OP? - 3/7/2014 9:15:08 AM   
Deathball

 

Posts: 117
Joined: 4/3/2012
Status: offline
I find the AI is pretty terrible at researching things so my guess would be any race that doesn't have fighters as tech focus just isn't going to go down that particular tree far enough for carriers.

(in reply to Phier)
Post #: 2
RE: Carriers OP? - 3/9/2014 1:16:05 AM   
Spidey


Posts: 411
Joined: 12/8/2013
Status: offline
There are a fair few things that simply are a bit OP against the AI. Carriers are one of them, but the thing about fighters is that they blow up if you destroy their fighter bay. What this means is that if enemy fighters are bothering you then you can ignore point defense entirely and just blow up whatever ship or station the fighters are coming form. It's an option for the player but the AI seems to have a hard time realising that the easy way to end the threat from X is by moving forward a bit and killing Y.

(in reply to Deathball)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Carriers OP? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781