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Laska2k4 scenario thread - 3/10/2014 8:21:41 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
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I wish gather my scenarios in a single thread for an easy download, any new release will be posted here.

All files (except scenario 1,2 and 3) are up to the beta 1.09 and the archive extract the files in the custom 'Laska2k4' folder. Just unzip in the main installation dir.

scenarios list:

- custom csv + grphics files
download link

1) The Guards Counterattack 2 (new map for Meroka37's scenario)
scenario files

2) Shklov's Laborst Lost 2 (new map for Meroka37's scenario)
scenario files

3) Commando Shenke 2 (new map for Meroka37's scenario)
scenario files

4) Hill 253.3
scenario link

5) Land leviathans
scenario link

6) The Dead of Winter
scenario link

7) Hill 621
scenario link

Maps

a) BMP /MPP files for map 1,2,3 4
download page

b) Heroes of the blitzkrieg map 22, 26
download page



< Message edited by laska2k4 -- 4/9/2014 3:01:06 PM >


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RE: Laska2k4 scenario thread - 3/10/2014 8:23:02 AM   
laska2k8


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Shklov's Laborst Lost 2 second map








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< Message edited by laska2k4 -- 3/10/2014 9:27:37 AM >


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RE: Laska2k4 scenario thread - 3/10/2014 3:53:03 PM   
Cataphract88


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Thanks for doing the new maps. Great artwork.

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Richard

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RE: Laska2k4 scenario thread - 3/10/2014 8:22:56 PM   
meskary

 

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Yes...Thank You!

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RE: Laska2k4 scenario thread - 3/10/2014 11:53:57 PM   
baloo7777


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quote:

ORIGINAL: cataphract88

Thanks for doing the new maps. Great artwork.


+1


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RE: Laska2k4 scenario thread - 3/11/2014 7:37:06 AM   
HobbesACW


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Very nice!

Thanks,
Chris

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RE: Laska2k4 scenario thread - 3/17/2014 10:04:08 AM   
laska2k8


Posts: 556
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From: Italy
Status: offline
added scenario hill 253.3

feedbacks are welcome





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< Message edited by laska2k4 -- 3/17/2014 11:05:32 AM >


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RE: Laska2k4 scenario thread - 3/17/2014 10:33:13 AM   
z1812


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The way you have raised the hexes to denote elevation is really excellent. Thank you for doing this.

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RE: Laska2k4 scenario thread - 3/17/2014 4:41:06 PM   
laska2k8


Posts: 556
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thanks

these are complete 1,2 and 3 asl map near to be completed






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RE: Laska2k4 scenario thread - 3/17/2014 8:56:36 PM   
meskary

 

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Thanks!

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RE: Laska2k4 scenario thread - 3/17/2014 11:01:08 PM   
jonj01

 

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Laska,

Are you working on a hill 621 classic ASL scenario? I would like to make a hill 621 scenario. I do not want to have us duplicate our work. There are already at least 2 versions of Guards Counterattack posted here. If you are working on a hill 621 scenario..let me know...and I will work on something else.

thanks

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RE: Laska2k4 scenario thread - 3/18/2014 12:20:42 AM   
Cataphract88


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Thank you for the new 'hilly' scenario.

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RE: Laska2k4 scenario thread - 3/18/2014 7:17:45 AM   
laska2k8


Posts: 556
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From: Italy
Status: offline

quote:

ORIGINAL: jonj01

Laska,

Are you working on a hill 621 classic ASL scenario? I would like to make a hill 621 scenario. I do not want to have us duplicate our work. There are already at least 2 versions of Guards Counterattack posted here. If you are working on a hill 621 scenario..let me know...and I will work on something else.

thanks


there's a pm for you


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RE: Laska2k4 scenario thread - 3/18/2014 7:47:07 AM   
laska2k8


Posts: 556
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From: Italy
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added link for bmp map files 1,2 and 3

actually I'm working on map 4

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RE: Laska2k4 scenario thread - 3/18/2014 10:43:04 AM   
fran52


Posts: 598
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From: Italy
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Good news,you are working on map4.Always to avoid double work I show you my work.Are the map 5 and 3(modified for the scenario)used for Agony of Doom.
Instead of the gullys,not used in HoS,i have used the streams.
Now i must cut in six panels and do the los(the hard work).




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< Message edited by acropora -- 3/18/2014 11:46:27 AM >

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RE: Laska2k4 scenario thread - 3/18/2014 5:37:48 PM   
z1812


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You all are amazing!!!

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RE: Laska2k4 scenario thread - 3/18/2014 10:13:43 PM   
Gerry4321

 

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Lovely map. Only suggestion I have is to try and remove the green line effect along the rows of woods hexes. But really lovely.

Gerry

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RE: Laska2k4 scenario thread - 3/18/2014 11:30:04 PM   
jonj01

 

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Laska,

I appreciate the bmp files. However, when I load either of the two mpp files you posted (i.e. ASLbc002a+b) using the "map info" feature of the editor of the game...it shows the bmp file but doesn't load any of the terrain or LOS polygons.

All the terrain features and LOS polygons load fine when I open your scenario hill 253. Do you have any idea why this is?

Thanks

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RE: Laska2k4 scenario thread - 3/19/2014 12:19:24 AM   
Punisher


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From: United States
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quote:

laska2k4


Outstanding ASL scnearios & Maps thank you & keep them coming!!!

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Post #: 19
RE: Laska2k4 scenario thread - 3/19/2014 2:02:41 AM   
midgard30


Posts: 178
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Great job! Very nice work. Thanks a lot.

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Post #: 20
RE: Laska2k4 scenario thread - 3/19/2014 7:29:19 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
quote:

ORIGINAL: jonj01

Laska,

I appreciate the bmp files. However, when I load either of the two mpp files you posted (i.e. ASLbc002a+b) using the "map info" feature of the editor of the game...it shows the bmp file but doesn't load any of the terrain or LOS polygons.

All the terrain features and LOS polygons load fine when I open your scenario hill 253. Do you have any idea why this is?

Thanks


this is a known problem, bmp files are only image files without any terrain info. Also 'mpp' files doesn't contain any data, only 'map' scenario files contains all information.

I also tried to load a mpp change some terrain hexes and save as mpp again but it doesn't work as I expected.

we could ask an editor improvement in this sense.


update: I loaded a stock mpp file 'city map.mpp' and it contains all the hexes with the right values, but I don't know how they make it possible.


< Message edited by laska2k4 -- 3/19/2014 8:33:24 AM >


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RE: Laska2k4 scenario thread - 3/19/2014 9:54:25 PM   
Punisher


Posts: 75
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From: United States
Status: offline
quote:

Hill 253.3


Just played Hill 253.3 and this is a really fun scenario. I won in 8 turns in intro mode but will go back & play again & again in harder modes. Really like the map on this one as it presents some interesting fire lanes through the hills. Keep them coming and thanks you again

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Post #: 22
RE: Laska2k4 scenario thread - 3/20/2014 2:07:51 AM   
Tom Proudfoot


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Loading new .mpps is fixed for the next version, I'm sorry I didn't see they busted, probably in 1.06.

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RE: Laska2k4 scenario thread - 3/20/2014 7:24:24 AM   
laska2k8


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Joined: 11/18/2005
From: Italy
Status: offline

quote:

ORIGINAL: Tom Proudfoot

Loading new .mpps is fixed for the next version, I'm sorry I didn't see they busted, probably in 1.06.



thanks Tom


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RE: Laska2k4 scenario thread - 3/20/2014 5:04:49 PM   
laska2k8


Posts: 556
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From: Italy
Status: offline
map 4 complete (added on bottom of map 2 and 3 of this image)
now there's a lot of room for new scenarios.
Soon I'll post a link for download it.






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RE: Laska2k4 scenario thread - 3/20/2014 9:06:00 PM   
Michael T


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From: Queensland, Australia.
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I am loving these maps. I am using them to convert ASL scenario's.

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RE: Laska2k4 scenario thread - 3/21/2014 7:32:54 AM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline
added link for map 4 on first post of this thread (bmp)

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RE: Laska2k4 scenario thread - 3/21/2014 4:45:05 PM   
Cataphract88


Posts: 728
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More great maps, thank you.

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RE: Laska2k4 scenario thread - 3/21/2014 7:02:12 PM   
jonj01

 

Posts: 233
Joined: 2/21/2014
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Laska,

As soon as 1.08 comes out, I'll start making scenarios with your mpp files. You already put in all the hard work making all the polygons....so I'm not going to reinvent the wheel.
I look forward to you posting your mpp files that have more data than a simple bmp. As you know the editor just isnt working right.

Again thanks for all the work. The maps are the hardest and most time consuming...so for now I leave them up to you.

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RE: Laska2k4 scenario thread - 3/21/2014 7:22:20 PM   
Tom Proudfoot


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The mpps are for single-panels only - laska's large maps are best used as just .maps, either with a version with no units on it or strip all his units off if they're already there. Unless he has them all saved as individual panels as well (I might have missed that).

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