Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
|
quote:
ORIGINAL: majordefeat I was a WiF board gamer a long time ago until time and reality kicked in. I knew of the development of a computer game through updates from a relative. I didn't involve myself in the email lists or this forum etc because it sounded like a bit of a saga. I was happy to wait for the end of it. Since you have asked, it seems one approach to the development of a game like this may have been to build an engine that supported vanilla wif in limited scope, to which you would add over time different expansion packs (in terms of units or maps etc). Or ideally, which can be added to over time by community / open source developers. The advantage of such an approach would be not just in time to develop, but cashflow through the development process. Essentially, you are asking people to pay for the underlying engine, which is itself playable, and then again for modules, which add to the range of play. I don't disagree that building wif the game is itself a grand achievement. I think the single player version is really quite excellent. The thing is though, the product is now on the market, it is being sold to people who are now just customers, and not wif fanboys / people who have tracked its trajectory over time. In response to concerns which are raised now about the full functionality of the product, it may be able to point to the loyal customer base which has followed the development of the product over time, the technical complexity of the product, the pathway / timeline for resolution of bugs. I'm not sure how far these arguments will fly for people who are new consumers for Wif whether board or computer, who are going to be more interested in getting value for money. quote:
ORIGINAL: Centuur quote:
ORIGINAL: Numdydar I would really love to hear in detail, along with a financal analysis, of how you would have created a computer version of WiF which satisified your vision for it. Along with your return on investment numbers for doing it your way Dabrion. It is the easiest thing in the world to bitch and moan about how this does not work, the developer is a moron for doing things this way, Matrix, should have done X instead of Y, etc. The list is endless. However, I did not (nor have I seen) anyone else willing to take this project on. Have you contacted ADG and asked if YOU can take a shot at creating a computer version using 'modern technology'? I am sure if you were willing to give them a better incentive than Matrix, they would let you try. Steve and Matrix have done something that many did not think possible. Does it have issues yes. Will they be fixed, I believe so. But until the complainers here are willing to put their own time and own money into doing the same thing like Steve and Matrix have and continue to do so, I personally think everyones time would be better spent tring to help fix what we have versus just saying this is trash and just giving up. But hey, that is just me But if you would rather just say "Woe is me, they did not do it the way I wanted waaa waaaa" or "It is not perfect on release.", etc., that is certainly your right and I will support your ability to do so. Just do not expect to let it go without speaking up myself. Regardless how often you do it. I do know you are well versed in the game and some of your posts have been extremely helpful to me and others. So I know you can be a great asset to the forum. It is just when you go off like the above, that I find not helpful and determential. So I would much perfer the other Dabrion rather than the latter just as an FYI +1 But customers should always get value for money if I may say so. If I had stumbled upon this forum now, instead of a couple of years back, I might have been in the same area as Dabrion is now. Very frustrated for loosing € 150,-- for a game which was promised to be available for Netplay in a few weeks in november... And that's where the problem is at the moment. Sure, if you look back on how things have been done, people are probably now thinking what they have done and would have done things different with the knowledge that they have now... Can the bugs be fixed? I think they will be, in time... But that doesn't satisfy any customers at this moment, does it? And isn't MWIF also meant to expand the number of people who play the game? I think it is. And if you look at this, I hope that people like Otto von Blotto will look into this forum again in about half a year (or a year) to see if progress is made. At the moment, this forum doesn't look like an advertisement for buying MWIF at all...
< Message edited by Centuur -- 3/12/2014 7:22:00 PM >
_____________________________
Peter
|