Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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ORIGINAL: Extraneous quote:
ORIGINAL: Centuur To capture the Saudi Oil: - Sail cruisers with divisions (the MAR and both INF divisions) on them with a convoy point into the Arabian Sea. - Return to base to Mogadishu (Italian East Africa). - Next turn, set up the convoy route (using the convoy point out of East Africa to go to the Persian Gulf) and invade with the divisions and MAR from the cruisers in Saudi Arabia. Make sure you got a TRS with an HQ sitting in the Gulf too, to prevent the Saudi's from setting up the CAV in the oil hex (if they do, land the HQ in the hex you've invaded and you can walk to the oil hex, killing the Saudi CAV). Now, here are the downsides of this... First: if the Saudi's set up the CAV in Riyadh, you can forget about conquering the country. Only if you put 2 HQ's in the country, you can get supply to be able to kill the Saudi's (lesson for everyone: always put the CAV in Riyadh). Second: you need a corps on the oil to keep it save. If it leaves, the Saudi CAV can simply run across the desert and grab it back. Third: US entry. You need to roll for the DoW and a smart CW player will try to get four corps in the country to roll again... Fourth: as soon as war with the CW starts, the convoy line will have to be removed, which might telegraph your intentions to the CW. So it can be done, only it doesn't sound advisable to me... quote:
18. Co-operation 18.2 Not co-operating Units that don’t co-operate cannot: 1. stack in the same hex, at any time that stacking limits apply; or 2. transport each other’s units; or 3. draw supply from a source controlled by the other; or 4. reorganise each other; or 5. be committed to any combat or mission that the other unit is, or will be, involved in this step. This doesn’t apply to naval air or naval air interception missions. Example: Commonwealth land units are in French controlled Liege. Jeremy cannot fly combat air patrol or interception with his FTRs over Liege during the strategic bombardment step because the factory is French. French aircraft could fly those missions to that hex during that step. However, Commonwealth aircraft could fly ground support, combat air patrol, escort or interception missions to Liege during the Axis land combat step. French aircraft could not fly those missions because Commonwealth land units are involved. 19.1 Neutral minor countries You can transport resources and build points through hexes controlled by neutral minor countries. Your units can not enter hexes controlled by a neutral minor country nor can you trace supply through them (exception: Sweden, see 19.7 Axis minor countries). quote:
19.7 Axis minor countries Sweden German units can move, and trace supply, into and through Sweden if Sweden is neutral and if there is at least 1 other German unit in each of Finland and Norway. If Sweden is neutral, no German unit can end a step in Sweden. 11.18.2 HQ reorganisation A face-up HQ can reorganise units within range of the HQ. The HQ’s reorganisation range is equal to its reorganisation value in motorized movement points. The path from the HQ to the unit to be reorganised is traced exactly like a basic supply path, except its maximum length is determined by the HQ’s reorganisation range, and it may not be traced overseas. You may always trace 1 hex if the unit tracing supply is not prohibited from entering that hex. Lack of supply does not stop an HQ from reorganising units, or a unit from being reorganised. An HQ has as many reorganisation points as its reorganisation value. Turn the HQ face-down after it reorganises. 2.3 Stacking There is a limit on the number of units that can occupy each hex. This is called the stacking limit of the hex. 2.3.1 Limits Units that can’t co-operate (see 18.1) can’t stack together in the same hex. They can stack together in the same sea-box. Stacking applies at the end of every step and after each retreat and advance after combat (see 11.16.5 Resolving attacks). You cannot voluntarily overstack then but if it happens (whether inadvertently or unavoidably), the owner of the hex must destroy enough of the overstacked units to comply with the stacking limits. You must destroy face-up units before face-down units. Land unit limits You can stack 3 land units in a hex if the 3rd unit is a division, artillery or supply. (edited) A minor point Centuur doesn't mention is that Mogadishu is the capitol of Italian East Africa a minor country aligned to Italy. If Italy is neutral Mogadishu cannot be used as a base by the Japanese (see 19.1 Neutral minor countries). If Italy is at war and Italian units are in Mogadishu Japanese units cannot be stacked in the hex (see 18.2 Not co-operating). Assuming Italy is at war and no units are in Mogadishu the Japanese can rebasse there and be flipped. In order to use the HQ-I as Centuur suggest Japan needs to wait for Final reorganisation or use HQ reorganisation on the naval units. Using HQ reorganisation will turn the HQ face-down (see 11.18.2 HQ reorganisation). Japan cannot use Mogadishu as a supply source (see 18.2 Not co-operating). If the combat is done as Centuur suggests invading the hex adjacent to the Saudi CAV corps is Japan 1x MAR division 1 combat factor 2x INF disisions total 1 combat factor Total 2 combat factors Assuming air support and shore bombardment 6 combat factors 2d10 Die roll modifications +1 the defending unit is a notional unit. Saudi Arabia A notional unit has 1 combat factor. +1 if it is not stacked with a land unit, but is in the ZOC of a friendly corps. -1 when surprised. Total 1 combat factor. the odds are 6 to 1 with a die roll modification of +1. This is the same odds as directly attacking the Saudi CAV corps. The HQ unit cannot stack in the same hex as three divisions (see 2.3.1 Limits) some unit will have to be eliminated or moved out of the invasion hex. Ahhh. But the trick is to get the oil without getting losses. A notional unit has zero factors if it isn't in the ZOC of the Saudi CAV during the surprise impulse. Now, there are four invadable hexes on the Persian Gulf Coast line. You've got three divisions available for it. If the Saudi CAV is adjacent or on the oil fields, you invade the hex or hexes the CAV doesn't cover with it's ZOC to grab the two hexes the Saudi CAV can't cover (or the one if it is on the oil hex). Odds: automatic without losses. Now, the Saudi's have a problem, because next impulse, the Japanese will move a DIV into the capital, ending Saudi Arabia's resistance during conquest. Only thing countering this is the CAV leaving the oil hex for Riyadh or attacking the beachheads. If the CW gets a ship in the Persian Gulf, the CAV is in supply in a coastal hex and can attack (supply goes through Egypt on the railroad to Medina, a primary supply source for the Saudi's). Now, you need three division in the beachhead, beacuse there might be a counterattack and you need to survive that attack with at least one unit... If the Saudi's don't attack, here comes the HQ and the CAV is finished...
< Message edited by Centuur -- 3/20/2014 10:27:37 PM >
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Peter
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