Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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1) Honestly, whatever works for you. You could try that setting, I'd be interested in the results. To me, CAP altitude setting is largely a matter of intuition: what altitude do you think your opponent will be using? Do you think your opponent will be sweeping or bombing? Etc. 2) You can see all of your refineries if you push 'J' - I would recommend shipping the Oil to Australia, i.e. Perth, as the refinery in Melbourne seems to constantly be out of Oil. Personally, I would rather save Fuel and Supplies. Only if I had extra TK/AO capacity would I haul Oil. 3) Air Transport TFs are going to be necessary here. If you want minimal risk, divide the unit and then load them onto transports. Use AKV's if you are transporting directly to a base near the front. I don't recommend using air transport TFs to transport directly to a front line base, as you risk losing the ship with planes on board (which is why you would divide the units into thirds and then load them). Air groups will load instantly, so if you do not want them to load any supply you can typically dock the Air Transport TF in the port, load the units, allocate the load, and click accept - it should now say "Loading complete" if you did clicked 'Do not load supplies', and you can now undock them and use the next TF. Or you can have them load supplies... Sometimes I do, sometimes I don't. It's a nice way to get double duty out of a convoy.
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