Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Welcome aboard DanHeute. Yes, please to give us a little more information. Do you mean you have a surface task force with cruisers and destroyers, and you want it "to go kill stuff"? or Do you mean you have a -any- sort of taskforce, and you want it it to attack an enemy TF that is nearby? Essentially, you can't say "Go attack this TF" (as you have discovered. But you can put friendly TFs in the area of enemy TFs, and hope they shoot at each other. Air Combat TF - A bit easier to use, because weather and admiral permitting, they'll attack anything within (about) 8 hexes of your TF. Thunderstorms and Rain will often cancel your missions tho. Again, it's a matter of putting your carriers "near" the bad-guys and expecting them to launch. And don't forget to set your bombers on the TF actually to "Naval Attack" -and- remember to lower the Naval Search percentage slider (below the missions) to around 20%. If you set the Nav Search to 0%, you may not find anything to attack, but 20 - 30% is a good round number that will let you find most TFs and have enough bombers left over afterwards (70% of the squadron) to kill them with. Generally, most players do NOT put "React to enemy" here tho, because this usually ends with your TF chasing an enemy TF halfway back to Japan and then your precious carriers getting pasted by land-based air. Surface Combat TF - A bit harder to get them to fight (because they have to end in the same hex as the bad-guys). You can put a couple of ships together with an aggressive admiral, set them to "React to enemy" and he's more likely to chase down an enemy TF. You've still got to point them in the right direction tho.
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