mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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These sort of things are hard to pin down. There is no "normal" rate of attrition because there are never any "normal" grand campaigns. I'll make what comments I feel I'm knowledgeable enough to make. Land based fighters: a high, constant rate of attrition, seeing as they provide the bulk of CAP, sweep and escort missions. Carrier based fighters: hardly any attrition between missions, but often massive losses following actions. 2E bombers: fairly heavy, these bombers form the backbone of both the Allied and Japanese bomber forces for most of the war. 4E bombers: provided they're nursed carefully and employed skillfully, attrition for heavy bombers can be kept down. Carrier based attack aircraft (DBs, TBs etc.): hardly any attrition between missions, but often massive losses following actions. Ship based float planes (not including land based FP squadrons): nothing significant that I've noticed. Patrol planes (PBY, Mavis, for example) nothing significant that I've noticed. Recon aircraft: fairly low, provided they're kept out of CAP. I want to stress that there is no "typical" game. Some games will have knife-fights in the air from the first turn to the last, while others will be long periods of little, if any air combat between massive strikes, and some games fall somewhere in-between.
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