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Build 519 is available - 4/26/2014 10:14:46 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Download:
https://meocloud.pt/link/113ad219-8c36-4492-8ea2-b36c7a4366b0/UpdatePack_B519.exe
https://drive.google.com/file/d/0B205vpZC1pGmLTNVSkhBZ3lWY0U/edit?usp=sharing

(File is a self-extracting 7zip pack.)


This update resolves the most immediate issues reported since the release of Build 517, and also rolls up several fixes & improvements from past versions.

Fixed:
--------
- 0007347: SA-10 continues to guide after their radars have been hit by HARM
- 0007348: Fighters on Intercept mission do not RTB when Winchester
- 0005661: Group stats on weapons
- 0005821: [442] Issue with a/c taxi logic, dont wait long for avail rway
- 0006061: Can BOL launch Mk46 from Orion at 28k ft even when max alt says 1000ft
- 0007168: 508: Exception Error when adding weapons
- 0007146: Sidewinders appearing as BOL Capable and a negative value displayed
- 0006850: [494] No Pulse Mode- Sensor detection flickering going to give somebody a seizure and detection times weird
- 0007230: [B509] Crash on selection
- 0007204: Aircraft on Ferry Mission disappear back to home base
- 0007196: Ferry Mission oddity
- 0007180: [508] Magazine editor gives error unless clicking on magazine
- 0007174: [508]Magazine Error- Adding weapons to magazine
- 0007173: [508] Unlimited Munitions not working
- 0007243: [B510] Drag selecting submarine after selecting ship causes crash
- 0007240: Build 509 Flanker's Selection Crash
- 0007233: [509]BASB's Crash
- 0007239: [509]A Parodox's Mouse Drag crash
- 0007353: Range circles in 517
- 0007352: [Build 517] Stealth Aircraft being detected
- 0007313: Sidewinder logic
- 0007290: [513] Helicopter disappears from ship when readied and play started
- 0007265: [510] Manual Allocation shows incompatible items
- 0007363: [B517] Air Ops and Ready aircraft windows missing data sometimes
- 0007361: [517]Sonobouys don't appear to be working
- 0007360: Aircraft radar signature is not dispayed in DB Viewer
- 0007359: Aircraft without loadouts get a signature of 0.0 dBsm
- 0007358: Some of the new elements in AirOps/ReadyAC window floats when window is resized
- 0007357: [517] (map settings) Can not re-enable sensor/weapon range settings
- 0007364: [517] Ship attacking false submarine contact with RBU-6000 hits real sub 83+ nm away
- 0007374: [517] SAM's failing at intercept. Losing target
- 0007298: F3 with several units incl satellites crashes sim
- 0007246: Flares should not be effective against hellfire or any laser guided weapons
- 0007301: Crash with emergency landing
- 0006009: Excessive missile firing

< Message edited by mikmyk -- 5/2/2014 3:11:43 AM >


_____________________________

Post #: 1
RE: Build 519 is available - 4/27/2014 1:29:12 AM   
kaburke61

 

Posts: 225
Joined: 9/25/2013
Status: offline
Unbelievable customer service! Thank you so much for the rapid turnaround on the few
issues that cropped up in 517.

(in reply to Dimitris)
Post #: 2
RE: Build 519 is available - 4/27/2014 1:43:55 AM   
Rongor

 

Posts: 451
Joined: 3/25/2014
Status: offline
Thank you!

(in reply to kaburke61)
Post #: 3
RE: Build 519 is available - 4/27/2014 2:17:30 AM   
Randomizer


Posts: 1473
Joined: 6/28/2008
Status: offline
Fast work, thank you.

-C

(in reply to Rongor)
Post #: 4
RE: Build 519 is available - 4/27/2014 3:25:38 AM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Thanks!

(in reply to Randomizer)
Post #: 5
RE: Build 519 is available - 4/27/2014 3:39:51 AM   
cwemyss

 

Posts: 173
Joined: 11/29/2013
From: Grapevine, TX, USA
Status: offline
You know that thing where you close your eyes and it gets all dark for eight hours? You guys should try that.

:-)

(in reply to Dimitris)
Post #: 6
RE: Build 519 is available - 4/27/2014 3:41:12 AM   
VFA41_Lion


Posts: 228
Joined: 1/30/2014
Status: offline
Just curious, do those numbers mean you've fixed over 7000 bugs? :O

_____________________________


(in reply to Dide)
Post #: 7
RE: Build 519 is available - 4/27/2014 3:50:28 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
That was quick guys!

Lion: I would say that they have addressed over 7000 issues, changes and fixes, and a few bugs - there certainly weren't 7000 bugs because the game was workable from day one

(in reply to VFA41_Lion)
Post #: 8
RE: Build 519 is available - 4/27/2014 4:16:06 AM   
Dannyp19

 

Posts: 186
Joined: 10/20/2013
Status: offline
quote:

ORIGINAL: VFA41_Lion

Just curious, do those numbers mean you've fixed over 7000 bugs? :O



I doubt that! Do you guys get the same senvice with other software? These. Guys are doing a great service for a program that's more for entertainment than productivity.

I've got several programs that I pay a yearly fee to provide updates (and cost several times more) and its nowhere near the feed back and updates I've gotten from these dev's.


Perspective people!!! Perspective!!




< Message edited by Dannyp19 -- 4/27/2014 5:17:44 AM >

(in reply to VFA41_Lion)
Post #: 9
RE: Build 519 is available - 4/27/2014 8:41:51 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Great!!! :)

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Dannyp19)
Post #: 10
RE: Build 519 is available - 4/27/2014 8:45:26 AM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline
Excellent work! The additional air ops features of 517 are appreciated also. Excellent work!

(in reply to Dimitris)
Post #: 11
RE: Build 519 is available - 4/27/2014 8:58:39 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
quote:

ORIGINAL: Dannyp19
quote:

ORIGINAL: VFA41_Lion

Just curious, do those numbers mean you've fixed over 7000 bugs? :O


I doubt that! Do you guys get the same senvice with other software? These. Guys are doing a great service for a program that's more for entertainment than productivity.

I've got several programs that I pay a yearly fee to provide updates (and cost several times more) and its nowhere near the feed back and updates I've gotten from these dev's.

Perspective people!!! Perspective!!



7000 items for Command, yes. Those scope from the initial engineering stuff,, design documentation, feature requests, database requests, bugs, etc

It actually shows that we can develop a product and care what you guys say



< Message edited by mikmyk -- 4/27/2014 2:43:51 PM >


_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to Dannyp19)
Post #: 12
RE: Build 519 is available - 4/27/2014 1:39:39 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: VFA41_Lion

Just curious, do those numbers mean you've fixed over 7000 bugs? :O


Everything from when we started from design stuff, to requests to bugs.

Mike

_____________________________


(in reply to VFA41_Lion)
Post #: 13
RE: Build 519 is available - 4/27/2014 8:26:44 PM   
renders


Posts: 1208
Joined: 8/13/2013
From: italy bologna
Status: offline
In front of us a team that works really well, which continues to bring to the table what they put in their menu and it does in flash times. First stability, after the fluidity, and now the auto-planner, among so many other things added on the road. Their ability to introduce the share to the expansion and development of the software is exemplary and self constructive. Their methods works, it's proved by facts. and then, just think how long it could take to fix any single one of those 7000 requests / bugs / problems.
Think to the size the database has reached and think to the vastity of scenarios. I've played all of inbuilt scenarios and many community ones, you will find any kind of scene, from Pearl Harbor to 2021. Ah, if you need any (existing) unit of your country that is missing from the db, just ask them, they will probably add them!
If you like the kind of this game, you HAVE to buy it!!! (InMyOpinion)
Godspeed!, Command Team!

_____________________________



(in reply to mikmykWS)
Post #: 14
RE: Build 519 is available - 4/28/2014 3:33:12 AM   
AFIntel


Posts: 157
Joined: 7/23/2002
From: Saginaw, TX
Status: offline
Don't give them any ideas!

I like closing my eyes for 8 hours at a time and waking up to find a new build!!
quote:

ORIGINAL: cwemyss

You know that thing where you close your eyes and it gets all dark for eight hours? You guys should try that.

:-)



(in reply to cwemyss)
Post #: 15
RE: Build 519 is available - 4/28/2014 8:59:38 AM   
LordFlashheart

 

Posts: 21
Joined: 4/3/2014
Status: offline
Wow!

Amazing stuff! Thanks so much for the hard work in these continuous and regular updates - making a great simulation (I hesitate to use the word 'game') even better...


(in reply to AFIntel)
Post #: 16
RE: Build 519 is available - 4/28/2014 10:24:23 AM   
Plodder


Posts: 1001
Joined: 7/28/2003
From: New Zealand
Status: offline
Quick question, this file seems a lot smaller that 517. Do I install 517 first before installing 519?

edit: wrong version numbers..

< Message edited by The Plodder -- 4/28/2014 11:25:11 AM >


_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to LordFlashheart)
Post #: 17
RE: Build 519 is available - 4/28/2014 6:25:55 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline

quote:

ORIGINAL: renders

In front of us a team that works really well, which continues to bring to the table what they put in their menu and it does in flash times. First stability, after the fluidity, and now the auto-planner, among so many other things added on the road. Their ability to introduce the share to the expansion and development of the software is exemplary and self constructive. Their methods works, it's proved by facts. and then, just think how long it could take to fix any single one of those 7000 requests / bugs / problems.
Think to the size the database has reached and think to the vastity of scenarios. I've played all of inbuilt scenarios and many community ones, you will find any kind of scene, from Pearl Harbor to 2021. Ah, if you need any (existing) unit of your country that is missing from the db, just ask them, they will probably add them!
If you like the kind of this game, you HAVE to buy it!!! (InMyOpinion)
Godspeed!, Command Team!



^^^That man has it right! Thanks, guys!

(in reply to renders)
Post #: 18
RE: Build 519 is available - 4/28/2014 6:35:07 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
quote:

ORIGINAL: The Plodder
Quick question, this file seems a lot smaller that 517. Do I install 517 first before installing 519?
edit: wrong version numbers..
The Plodder, B517 is compressed with standard WinZip but B519 with 7-Zip using ultra compression level

(in reply to Plodder)
Post #: 19
RE: Build 519 is available - 5/1/2014 9:41:08 PM   
mel24

 

Posts: 25
Joined: 3/25/2014
Status: offline
I have downloaded build 519 but what do I do with it now?

(in reply to mikkey)
Post #: 20
RE: Build 519 is available - 5/1/2014 9:48:21 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Send it to your recycle bin and grab our newest which is 521 here

http://www.matrixgames.com/forums/tm.asp?m=3601435

You extract it to your command directory. Make sure to allow files to be overwritten.

_____________________________


(in reply to mel24)
Post #: 21
RE: Build 519 is available - 5/1/2014 9:49:51 PM   
Casinn

 

Posts: 343
Joined: 7/27/2013
Status: offline
extract it over top of existing Command directory.

(in reply to mel24)
Post #: 22
RE: Build 519 is available - 5/2/2014 2:11:23 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Yeah but make sure its 521

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(in reply to Casinn)
Post #: 23
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