BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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Welcome RDW 5150! There is indeed a lot to this game, but you can start playing against the AI (computer) with only rudimentary knowledge and get a feel for how to manage your ships, aircraft and pixeltruppen. Against the AI you get to re-do a turn in which you made a mistake because you are not yet familiar with all the things you need to do. Just re-load the last save and change whatever boo-boo you made. A lot of this game is logistics - getting stuff where you need it before you need it. So you need to plan against the calendar and have a rough idea of where you want your forces to be by what date. Working back from there you can start sending supply, fuel, combat and support units toward the target, usually to a staging base only a few days' steaming from the target. It sounds boring, but when the enemy is trying to prevent your logistics efforts, you feel real satisfaction when you manage to get the goods/troops where you want them. Don't forget to get troops planning 80+ days before any amphibious assault on an enemy base. Landing without preparation is an invitation for disaster. You don't need to write an After Action Report to get help from forum members, but if you do they will make suggestions beyond the questions you ask. For a specific "how to" issue, use the search function to seek the answer in The War Room first. If that doesn't answer it, start a new thread in The War Room and ask away. The AAR forum can be pretty confusing until you play at least one small scenario to learn some of the terminology used by the experienced players. Once you do get into AARs you can learn a wealth of stuff, including strategies and ways to tweak unit performance. Good luck!
< Message edited by BBfanboy -- 5/15/2014 2:32:07 AM >
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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