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LV - Turn Based Hex Scoring, won too well!

 
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LV - Turn Based Hex Scoring, won too well! - 2/5/2003 11:25:51 PM   
Mazerim

 

Posts: 86
Joined: 2/5/2003
Status: offline
I was playing the rush to the bridge map, I suppose the third mission after a DV on the castle assault.

I broke the soviet morale on the fifth turn! The game ended in a draw, since I didn't collect the ten turns worth of VP for the hexes, I suppose. You'd think after losing 3 trucks, and shattering the enemy force, you'd achieve at least a marginal victory =)

Anyway, just whining! Love Lost Victories and the rest of the MegaCampaigns, btw! I'd love to get desert fox and the earlier ones, as OWT and LV are amazing.
Post #: 1
- 2/6/2003 12:58:17 AM   
rbrunsman


Posts: 1837
Joined: 1/31/2002
From: Phoenix, AZ
Status: offline
The turn based VHs don't work in LV if you exit a game and then come back to it. To get points for holding a hex each turn, you have to play the scenario in one sitting. This could have been why you didn't get the score you had hoped for.

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Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

(in reply to Mazerim)
Post #: 2
- 2/6/2003 3:15:55 AM   
Mazerim

 

Posts: 86
Joined: 2/5/2003
Status: offline
Oh, good to know!

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Post #: 3
- 2/6/2003 3:55:18 AM   
Jim1954

 

Posts: 1393
Joined: 5/15/2002
From: Dallas
Status: offline
Yeah, just tell the wife, the kids and the boss... be there in a sec. just 19 more turns to go.

:cool:

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Post #: 4
- 2/11/2003 1:07:11 AM   
c-dog

 

Posts: 1
Joined: 12/21/2002
From: Jupiter, FL
Status: offline
Hello everybody,

Is this turn-based VH "bug" present in the other Megacams?

A buddy and myself are noticing strange point totals after scenarios with turn-based VH in North Africa Megacam...

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Post #: 5
- 2/11/2003 1:41:42 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
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Yes the turn based VH scoring bug is a problem within the MegaCampaign code, it affects all Megas and only Megas. Points are not being accumulated between saves, only from the last loading point.

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Post #: 6
- 2/11/2003 1:44:35 AM   
Jim1954

 

Posts: 1393
Joined: 5/15/2002
From: Dallas
Status: offline
So it's better to save early, if you have to, than late. Nice to know.

:D

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Jim1954
KMC/T

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Post #: 7
- 2/11/2003 7:52:40 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
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Or play the battle all the way through.:D He He he:p

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Post #: 8
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