Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Time in campaigns

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Time in campaigns Page: [1]
Login
Message << Older Topic   Newer Topic >>
Time in campaigns - 5/27/2014 3:54:48 PM   
Kado


Posts: 30
Joined: 5/1/2014
From: Czech Republic
Status: offline
Hey there!

I've played through quite a lot of stand-alone scenarions of this awesome game. I decided to give US campaign a shot yesterday. After I finished my first battle (1% less than needed for success!!!), I was offered to invest 0 to 14 hours into refitting my fallen out units. My question is: is there any kind of penalty if I decide to spend 14 hours for repairing my broken tanks? (Apart from potentialy unfavorable weather and light conditions?)

Post #: 1
RE: Time in campaigns - 5/28/2014 1:12:55 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
There could be a penalty at the end. There is only so much time allotted to finish the campaign.

There are 7 battles, lets say for easy math that they take 10 hours each, that's 70 hours. Then I figure another 10 hours to refit between each battle for another 70 hours. Total time for the campaign is then 140 hours. If you take 138 hours for the first 6 that would mean you would get to fight for only 2 hours in the last battle.

The hours were set according to how the game played at release. I have no idea how long it will take to play out now. All I can tell you is you're on your own!

Oh, and...

Good Hunting.

MR

< Message edited by Mad Russian -- 5/28/2014 1:34:39 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Kado)
Post #: 2
RE: Time in campaigns - 5/28/2014 8:40:28 AM   
Kado


Posts: 30
Joined: 5/1/2014
From: Czech Republic
Status: offline
Thank you, MR! Thank you for this particular answer and for your never-ending support for the community as well!

(in reply to Mad Russian)
Post #: 3
RE: Time in campaigns - 5/28/2014 12:35:52 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
I am currently in the middle of playtesting a new campaign. I know that the campaign, at this point is too short on time, so I should be able to tell you more about the penalties for not having enough time by the end of the week.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Kado)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Time in campaigns Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844