Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Spidey quote:
ORIGINAL: Raap Optimally, you'll want a small one for every colony and larger ones for really important colonies(i.e. lots of population, rare resource, strategic location, etc). This is a bit late saying this, but I take a little offense from you saying "optimally" about building one space port over every last colony. That's a massive waste of resources that doesn't have a thing to do with optimality, if you'll pardon me for nitpicking. One port per system is an argument that can be made but one per colony is just silly. And for perspective, I tend to build one or two per sector and it works just fine. I have to be a bit more careful with retrofit waves and repairs can be a pain but eventually I'll have repair bots on anything worth keeping and it's not that hard to retrofit system garrison fleets one at a time. I also don't have resource problems, not even when the AI decides it wants to build 50 civilian ships at one port, and since I'm more than a bit paranoid about those kinds of bottlenecks, I really do like to build fewer but larger ports that cover a solid cluster of colonies. Edit: And just to make it clear, no, I'm not "angry", I'm just very much in disagreement about something you called "optimal". Taking those things rather too seriously is an occupational hazard, I guess. I tend to agree here. 1 Large Space Port per sector is more than enough. I actually try to keep a full sector between my ports, so I have even less space ports to deal with. So in a 15 x 15 galaxy if I have a space port in sector H8 (map center) Then the 8 sectors that surround it will not have a space port ever. I have also been known to scrap the derelict space ports I acquire, espeically if they are not where they are useful to me (or if I already have enough of them). That is just how I play, and for me it works out great.
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Distant Worlds Fan 'When in doubt...attack!'
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