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Character testing - 5/30/2014 10:57:24 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
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Just getting into this wonderful game but something is eluding me... ok, a few things are but this is the one on my mind right now. How do I test my new characters to find out their traits? I've found that I like playing pre-warp and building my empire up. If the only way to test them is to have them do their jobs I won't get to test characters for a long while. No combat for the generals or admirals, no other races around for my spys, not even sure how to test a diplomat.

Kyle
Post #: 1
RE: Character testing - 5/30/2014 3:19:47 PM   
Spacecadet

 

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Joined: 4/18/2010
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Yeah, you have to use them to ID their stats.

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(in reply to tilarium)
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RE: Character testing - 5/30/2014 8:26:15 PM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
Rough. My suggestion would be in a future patch an option can be added to send the character off for testing. Costing a good sum of money and removing the character for several months.

(in reply to Spacecadet)
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RE: Character testing - 5/30/2014 8:29:03 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: tilarium

Rough. My suggestion would be in a future patch an option can be added to send the character off for testing. Costing a good sum of money and removing the character for several months.


See Imperium Galactica II for the example of how a spy is trained, the best espionage play in a 4X IMHO.

quote:

Name: Name spy
Race: Race of spy (has no effect as far as I know)
XP: Experience that the spy has gathered
Rank: Experience level the spy has reached

Infiltrate: This number displayes the spy's ability to do mission that require
infiltration. These missions include everything from srealing to assassination.
This is a very important trait to have a spy master. If you want to assassinate
a enemy leader for example, your going to need at least 25 here to make him
have decent chance on surviving the mission.

Counter int: This number displays the spy's ability to counter enemy spies.
This is very important since your going to have as much spies attacking you as
you put out yourself. You can just let a spy start a counter intelligence
mission and he will gain experience. All these points should be put in this
trait to maximize his skill.

Combat: This is mostly hor hunting spies. I do not use this much. Altough
converting spies in to double agents has its uses, its hardly worth it to
invest many points in.

Loyalty: Make sure you have it between 8 and 12.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now there are several missions out there which you can send you spies on, but
they should be selected with care. First off, any spy (except a counter
intelligence spy) should be trained until he has at least Infiltrate - 15. This
ensures that most missions will succeed. This is easily done by sending him on
level 5 training missions. This is rather expensive but also highly effective.
He will be skillfull in no time.

Sending your spy on a mission needs to be carefully look into. What will be
most effective? Usually sabotaging captial ship or colony hubs of planets are
quite effective. This often causes serious trouble for the empire on the
recieving end of the spy mission. The other good mission is the assassination
mission, which if succesfull, wil make many planets defect to other factions.
If for example a race is getting a bit to powerfull, you can really cripple
them this way.

Note:Spy can be captured and killed, making all the money spend go a way in
flash. Make sure he has a decent Infiltrate skill!!


Darkspire

< Message edited by Darkspire -- 5/30/2014 9:32:11 PM >


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(in reply to tilarium)
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RE: Character testing - 5/30/2014 11:09:36 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
For characters in DW:

Ambassador: Send them to an alien home world to do diplomacy. Their stats will be revealed after some time.

Leader: Should be visible at start.

Governor: They need to govern a colony, again stats will be revealed in time.

Scientists: Send them to a research station or space port with labs. And wait a bit.

Admiral: Get into a space battle, that should immediately reveal their stats.

Space Captain: Same as admiral.

General: Use them to lead an invasion or defend against an invasion. This will reveal stats after the battle.

Spies: Send em on a mission, when they return, their stats should be revealed.

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Distant Worlds Fan

'When in doubt...attack!'

(in reply to Darkspire)
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