Darkspire -> RE: Character testing (5/30/2014 8:29:03 PM)
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ORIGINAL: tilarium Rough. My suggestion would be in a future patch an option can be added to send the character off for testing. Costing a good sum of money and removing the character for several months. See Imperium Galactica II for the example of how a spy is trained, the best espionage play in a 4X IMHO. quote:
Name: Name spy Race: Race of spy (has no effect as far as I know) XP: Experience that the spy has gathered Rank: Experience level the spy has reached Infiltrate: This number displayes the spy's ability to do mission that require infiltration. These missions include everything from srealing to assassination. This is a very important trait to have a spy master. If you want to assassinate a enemy leader for example, your going to need at least 25 here to make him have decent chance on surviving the mission. Counter int: This number displays the spy's ability to counter enemy spies. This is very important since your going to have as much spies attacking you as you put out yourself. You can just let a spy start a counter intelligence mission and he will gain experience. All these points should be put in this trait to maximize his skill. Combat: This is mostly hor hunting spies. I do not use this much. Altough converting spies in to double agents has its uses, its hardly worth it to invest many points in. Loyalty: Make sure you have it between 8 and 12. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now there are several missions out there which you can send you spies on, but they should be selected with care. First off, any spy (except a counter intelligence spy) should be trained until he has at least Infiltrate - 15. This ensures that most missions will succeed. This is easily done by sending him on level 5 training missions. This is rather expensive but also highly effective. He will be skillfull in no time. Sending your spy on a mission needs to be carefully look into. What will be most effective? Usually sabotaging captial ship or colony hubs of planets are quite effective. This often causes serious trouble for the empire on the recieving end of the spy mission. The other good mission is the assassination mission, which if succesfull, wil make many planets defect to other factions. If for example a race is getting a bit to powerfull, you can really cripple them this way. Note:Spy can be captured and killed, making all the money spend go a way in flash. Make sure he has a decent Infiltrate skill!! Darkspire
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