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RE: [REL] New Shipset + Gloom Effects

 
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RE: [REL] New Shipset + Gloom Effects - 2/5/2013 8:09:39 PM   
Yskonyn


Posts: 189
Joined: 6/27/2008
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Thanks! :)
I wish more authors would keep their links current. :S

(in reply to Tyrador)
Post #: 31
RE: [REL] New Shipset + Gloom Effects - 5/29/2013 7:37:22 AM   
razanon

 

Posts: 123
Joined: 6/26/2007
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how i can install this?

another question, im playing shadows extended (more races to play) how i can use that mod with that one? please i didnt understand how. thx

(in reply to Tyrador)
Post #: 32
RE: [REL] New Shipset + Gloom Effects - 5/29/2013 10:11:42 AM   
razanon

 

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dunno if my last post was readed, my question is, how i can install this in every ship? i have distant shadows and a mod named extended (with more races.) thx and my apologies if post is repeated

(in reply to Tyrador)
Post #: 33
RE: [REL] New Shipset + Gloom Effects - 5/29/2013 11:27:43 AM   
rjord

 

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In the downloaded file, you will find a folder called effects with folders inside
- enginethrusters
- lights
- weapons

To have the visual effects, go to Distant Worlds\images\effects and you will see these folders in there.

Backup those folders first.

Then copy the contents of folder enginethrusters in the rar file to Distant Worlds\images\effects\enginethrusters
Do the same with lights and weapons by replacing the files in those folders with those fro the rar file

The effects should happen in every ship.

Roy

(in reply to razanon)
Post #: 34
RE: [REL] New Shipset + Gloom Effects - 5/29/2013 11:47:01 AM   
razanon

 

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thanks master

(in reply to rjord)
Post #: 35
RE: [REL] New Shipset + Gloom Effects - 5/29/2013 11:56:13 AM   
Mansen


Posts: 352
Joined: 5/3/2013
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So many beautiful interface and graphical mods, so little time. :)

_____________________________

Currently Working On:
X-Universe Conversion (Hiatus)

(in reply to Gareth_Bryne)
Post #: 36
RE: [REL] New Shipset + Gloom Effects - 5/29/2013 1:24:48 PM   
AstroCat


Posts: 440
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Yeah this is a good one, haven't tried the ships yet but the effects seem really good.

(in reply to Mansen)
Post #: 37
RE: [REL] New Shipset + Gloom Effects - 5/29/2013 4:51:34 PM   
TanC

 

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Good for Shadows?

(in reply to AstroCat)
Post #: 38
RE: [REL] New Shipset + Gloom Effects - 5/29/2014 9:23:21 AM   
Tanaka


Posts: 4378
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From: USA
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Anyone still have this mod to reload? Such great effects!

_____________________________


(in reply to Gareth_Bryne)
Post #: 39
RE: [REL] New Shipset + Gloom Effects - 5/29/2014 10:08:54 AM   
Buio


Posts: 247
Joined: 11/21/2012
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quote:

ORIGINAL: Tanaka
Anyone still have this mod to reload? Such great effects!


I'll upload it to my post.



Attachment (1)

(in reply to Tanaka)
Post #: 40
RE: [REL] New Shipset + Gloom Effects - 5/29/2014 7:49:44 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
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quote:

ORIGINAL: Buio

quote:

ORIGINAL: Tanaka
Anyone still have this mod to reload? Such great effects!


I'll upload it to my post.




Thank you Buio!

_____________________________


(in reply to Buio)
Post #: 41
RE: [REL] New Shipset + Gloom Effects - 5/29/2014 9:38:01 PM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
Does this work with Universe?

I am a mod newbie. How can I add this to an existing mod set I am using, Extended Universe, so I can keep that theme, and add this new shipset to it?



< Message edited by jglazier -- 5/30/2014 12:32:03 AM >

(in reply to Tanaka)
Post #: 42
RE: [REL] New Shipset + Gloom Effects - 5/29/2014 11:34:44 PM   
thebigpieman


Posts: 26
Joined: 7/3/2013
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It should, it still uses the same file format and most, if not everything should work, I used it with shadows for a long time so it should still work.

(in reply to FroBodine)
Post #: 43
RE: [REL] New Shipset + Gloom Effects - 5/29/2014 11:38:30 PM   
FroBodine


Posts: 872
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From: Brentwood, California (not the OJ one)
Status: offline
Thank you. I am a mod newbie. How can I add this to an existing mod set I am using, Extended Universe, so I can keep that theme, and add this new shipset to it?

(in reply to thebigpieman)
Post #: 44
RE: [REL] New Shipset + Gloom Effects - 5/30/2014 12:04:00 AM   
thebigpieman


Posts: 26
Joined: 7/3/2013
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Open up the RAR file using whatever program it is you use (WinRAR, 7zip) navigate to the ships folder where you will see two folders family9a and family9b, choose which one you prefer, from there open up the mod/theme folder you are using, navigate to the ships folder, rename the shipset folder you chose to familyx for the one you want to replace or add it in as another set. I don't really know where the effects folder comes in as I feel that's optional but you can use it if you want.

(in reply to FroBodine)
Post #: 45
RE: [REL] New Shipset + Gloom Effects - 5/31/2014 5:04:26 AM   
Mesthione

 

Posts: 31
Joined: 4/30/2013
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My attempt to use the effects files as resulted in the game crashing shortly after initiation. Anyone else have any luck?

(in reply to thebigpieman)
Post #: 46
RE: [REL] New Shipset + Gloom Effects - 5/31/2014 6:53:59 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Mesthione

My attempt to use the effects files as resulted in the game crashing shortly after initiation. Anyone else have any luck?


Works fine for me in customization folder...

_____________________________


(in reply to Mesthione)
Post #: 47
RE: [REL] New Shipset + Gloom Effects - 5/31/2014 7:55:51 AM   
thebigpieman


Posts: 26
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The effects folder needs to put under the images folder located in the customization you are using.

(in reply to Tanaka)
Post #: 48
RE: [REL] New Shipset + Gloom Effects - 5/31/2014 12:11:09 PM   
HD140283

 

Posts: 4
Joined: 5/31/2014
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If you are using the effects from the mod in customization folder and the game crashes on you, you probably have run into the problem, with a folder named enginethrusters which should be located:
Distant Worlds Universe\Customization\(name of your theme)\images\effects\enginethrusters
There are few folders that need to have all the images supplied in them if you use them in customization folder, because they will not go back to look into the original ones if they don't find some images. And this mod doesn't provide all the images in the folder(or at least the version that Buio uploaded and I assume that version is the same as the original), so go into the original folder located:
Distant Worlds Universe\images\effects\enginethrusters
and copy the files from there that are not provided by this mod into the folder under you customized theme. They are named 0-5.png. All the other effects should work fine, but I had my game crashing when I first tried this mod and this solved that problem. Hope it helps.

< Message edited by HD140283 -- 5/31/2014 1:13:33 PM >

(in reply to Mesthione)
Post #: 49
RE: [REL] New Shipset + Gloom Effects - 5/31/2014 3:53:11 PM   
Mesthione

 

Posts: 31
Joined: 4/30/2013
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Thanks guys, looks like HD140283 had my fix! I really appreciate it, it's working now!

(in reply to HD140283)
Post #: 50
RE: [REL] New Shipset + Gloom Effects - 5/31/2014 11:40:39 PM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
Unclean, thanks for reposting the ship set. The ship set looks pretty cool and wanted to switch my human empire over to it but found the link broken. There's no issues with it in regards to universe and the current version, is there? Also, anything special that needs to be done to merge it in with Extended?

(in reply to Gareth_Bryne)
Post #: 51
RE: [REL] New Shipset + Gloom Effects - 5/31/2014 11:47:49 PM   
AnddyiRaynor


Posts: 51
Joined: 5/30/2014
Status: offline
Just the family name needs to be changed. I don't know what the limit is.

(in reply to tilarium)
Post #: 52
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