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Way of ancients/darkness not selectable

 
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Way of ancients/darkness not selectable - 6/3/2014 3:10:18 AM   
ldog

 

Posts: 90
Joined: 6/3/2014
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I started a shadows era game in Universe initial release.
Shortly after patching tonight I finished the questline (ancient cache) and also found the gate of darkness.
Neither the way of the ancients nor way of darkness are selectable government types. Also from the game editor I cannot select them for any race except the Mechanoids.

On a side note I have tech trading off, and I have stolen research on the super area weapon tech from another empire at least 10 times (have a super spy who has 88% in 1 month and lost count how many missions sent, I know higher level techs take multiple successful attempts but this is ridiculous, and there is no progress to see) and still don't have the tech.
Post #: 1
RE: Way of ancients/darkness not selectable - 6/4/2014 5:43:10 AM   
GVind

 

Posts: 69
Joined: 5/28/2014
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I think this is because of ancient galaxy theme with specific settings. With this theme active by default you can choose way of the ancients at start for humans and kiadians. Also super techs have enormous research cost so stealing them is almost impossible in short time.

< Message edited by GVind -- 6/4/2014 6:44:21 AM >

(in reply to ldog)
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RE: Way of ancients/darkness not selectable - 6/4/2014 9:22:05 AM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
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Like GVind said you have to run a lot of steals to get super techs their RP values are immense. It is annoying you cant see the progress, admittedly.

Way of the ancients and way of darkness works for me and i've seen NPCs using them too you may have fouled something up with the editor?

(in reply to GVind)
Post #: 3
RE: Way of ancients/darkness not selectable - 6/5/2014 12:05:19 AM   
ldog

 

Posts: 90
Joined: 6/3/2014
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This is a Shadows era game; I'm not using the ancient galaxy theme.

While I don't consider it likely, it is possible I did foul something up in the editor. Of course being as they don't show as techs and I don't know how they are flagged (same for super weapons) I have no way to see them.
If no-one else is having this problem then hopefully it is just because I started this game in 1 patch version and then updated the game to another (which has always caused severe issues).

I understand about the research and espionage, but how many friggin missions does it take? I'm fine if it takes a lot, as long as it actually can be done. I think I've been running successful missions once per month for 2 years.

I am wondering if it would make sense to add them to the regular tech-tree, like they are in the ancient theme. Better would be if they could be made unresearchable by anyone, so you would have to get them from ruins or deconstruction the normal way, but they would have visibility. I haven't poked into the new modding aspects of Universe yet, but I bet it's doable.


(in reply to DeadlyShoe)
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RE: Way of ancients/darkness not selectable - 6/5/2014 7:08:40 AM   
GVind

 

Posts: 69
Joined: 5/28/2014
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With Ancient Galaxy theme you dont receive way of the ancients from final technology storyline cache so it is not available for discovery or it is a bug.

(in reply to ldog)
Post #: 5
RE: Way of ancients/darkness not selectable - 6/5/2014 8:17:31 PM   
ldog

 

Posts: 90
Joined: 6/3/2014
Status: offline
Ok, third and final time I will say it, because I can't make it any clearer than this:
This is a Shadows timeline game, ergo I am not playing with the Ancient Galaxy theme.
Ancient Galaxy humans already start with WoTA selected, and one would have to be insane to change gov type from WoTA.



(in reply to GVind)
Post #: 6
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