Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012 Page: <<   < prev  5 6 [7] 8 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 5/26/2014 2:50:21 AM   
Deon


Posts: 20
Joined: 5/26/2014
Status: offline
I've learned about your mod from one let's play, and I just could not stop myself from coming here to say THANK YOU. This is an amazing job you did here :).

(in reply to Oberst_Klink)
Post #: 181
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 5/28/2014 10:00:40 PM   
dejagore


Posts: 65
Joined: 11/23/2011
Status: offline

quote:

ORIGINAL: Martian

NEW LANDSCAPES

Original artworks were not created by me but were searched and taken from the net, mostly from Terragen's gallery. I just resized, framed and colour graded them. So all kudos and credits go to their creators.

Landscapes are resized and adjusted to perfectly fit game's interface.

Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.

If you want some particular landscapes to be present in the game, please rename them to use first few numbers. For example, use names from "landscape_0" up to "landscape_3" for continental planets.


Is it still impossible after Universe expansion to have more that 2-4 landscape images or is it finally modable ?



(in reply to Martian)
Post #: 182
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 5/29/2014 3:31:40 PM   
HerrTelefonmann


Posts: 5
Joined: 5/29/2014
Status: offline
Thank you very much for this piece of work!

I had some troubles with incorrect shading on planets, but excluding the "shading.png" in environment/overlays/shadow from overwriting the vanilla files solved it for me.

< Message edited by HerrTelefonmann -- 5/29/2014 4:32:08 PM >

(in reply to dejagore)
Post #: 183
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 5/29/2014 7:19:24 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
quote:

ORIGINAL: HerrTelefonmann
Thank you very much for this piece of work!
I had some troubles with incorrect shading on planets, but excluding the "shading.png" in environment/overlays/shadow from overwriting the vanilla files solved it for me.


Might also want to remove the three star disc files from GEM. They are in images\environment\stars\ and called star_disc_0.png then 1 and 2 too. One of them creates strange dark stars.

(in reply to HerrTelefonmann)
Post #: 184
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 5/29/2014 7:24:09 PM   
HerrTelefonmann


Posts: 5
Joined: 5/29/2014
Status: offline

quote:

ORIGINAL: Buio

Might also want to remove the three star disc files from GEM. They are in images\environment\stars\ and called star_disc_0.png then 1 and 2 too. One of them creates strange dark stars.


I'll do that. Thanks for the hint

(in reply to Buio)
Post #: 185
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 5/30/2014 8:18:04 AM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: HerrTelefonmann


quote:

ORIGINAL: Buio

Might also want to remove the three star disc files from GEM. They are in images\environment\stars\ and called star_disc_0.png then 1 and 2 too. One of them creates strange dark stars.


I'll do that. Thanks for the hint

I had some game crashes earlier when I simply over-wrote the original images with the IMHO better GEM 2.4 mod; however, the following worked like ace: Just create a folder GEM in the customization folder, basically like a theme; had no problems at all!

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to HerrTelefonmann)
Post #: 186
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 7:27:50 AM   
Beastro

 

Posts: 17
Joined: 5/30/2014
Status: offline
I'm getting a little graphics bug with planets and moons.

I'd link a screenshot, but I don't have those privileges yet. The problem is that a second sphere is screated in the top left corner of every planet and moon, like the dark band along a half moon.

I'm using Universe, btw so apologies if this isn't compatible with it.

(in reply to CyclopsSlayer)
Post #: 187
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 8:47:29 AM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
I'm sure it is a problem with the shadowing PNG files.

_____________________________

Huh?

(in reply to Beastro)
Post #: 188
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 10:41:41 AM   
ShaBahNakk

 

Posts: 5
Joined: 5/27/2014
Status: offline
Hi,

if i remember right,it is a now bit hidden in this thread, do NOT use the shadows from "environment/overlays/shadow" since they produce this effect, just keep the regular ones and everything is fine.

Regards,

ShaBahNakk

_____________________________


(in reply to drillerman)
Post #: 189
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 12:12:34 PM   
Beastro

 

Posts: 17
Joined: 5/30/2014
Status: offline
That fixed it!

Thanks guys!

(in reply to ShaBahNakk)
Post #: 190
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 4:38:01 PM   
Mansen


Posts: 352
Joined: 5/3/2013
Status: offline
It looks like the planets aren't compatible (anymore?). The GEM planets are slightly larger than vanilla planets (an added outer glow), which resizes the planets down slightly and skews the shadows so that they appear outside of the planet.

_____________________________

Currently Working On:
X-Universe Conversion (Hiatus)

(in reply to Beastro)
Post #: 191
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 4:59:52 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Mansen

It looks like the planets aren't compatible (anymore?). The GEM planets are slightly larger than vanilla planets (an added outer glow), which resizes the planets down slightly and skews the shadows so that they appear outside of the planet.


Update the file shading.png

Copy the file shading.png from;

Matrix Games\Distant Worlds\images\environment\overlays\shadow

Paste the copy to;

Matrix Games\Distant Worlds\Customization\*YouThemeName*\images\environment\overlays\shadow

The one in GEM is 480x480, the current vanilla (the one you copied) is 456x456.

Darkspire

_____________________________


(in reply to Mansen)
Post #: 192
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 5:14:27 PM   
Mansen


Posts: 352
Joined: 5/3/2013
Status: offline
No, DS. Not the Shadows file. I'm talking about the fact that the planet files are larger than vanilla, which messes up the shadow.

You can clearly see how the resized planets are messing up the shadow placement. GEM's planets have blank space and a slight outer glow.



I wonder what (if any) has changed regarding landscapes too - GEM has a bunch of additional landscapes for all planet types, but according to the UW Modding guide it ignores any additional landscapes after the first couple. Is this a change since... Legends? (I assume this is when this was released?) and if so, that is pretty stupid. Surely we shouldn't be limited to half a handful of choices? Make it optional up to 10 or 20 if that is what people want - If you can apply them manually afterwards, surely the generator can handle it too?

< Message edited by Mansen -- 6/3/2014 6:27:12 PM >


_____________________________

Currently Working On:
X-Universe Conversion (Hiatus)

(in reply to Darkspire)
Post #: 193
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 5:46:02 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
I never use GEM, I only use vanilla so I would not have noticed.

Vanilla barren rock planet size is 256x256

GEM barren rock planet size is 266x266

Logic suggests to check the vanilla ones against the ones in GEM, if the consistency in size is uniform then run a batch resize from within an art program that is able to both handle PNG files and batch functions.

As long as the resize is a decrease then there will be no noticeable loss in quality of the images.

Darkspire



< Message edited by Darkspire -- 6/3/2014 6:51:34 PM >


_____________________________


(in reply to Mansen)
Post #: 194
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 5:52:05 PM   
Mansen


Posts: 352
Joined: 5/3/2013
Status: offline
The barren planets aren't the issue - Sets like the Continental and Desert are, because of the glow, Martian added. I was merely pointing out that they (no longer?) match with the game and causes issues even with the removed shadow file. I've been manually fixing planets for about an hour now since batch won't work.

I'm still curious what has changed - If vanilla planets used to be bigger in earlier expansions, or if the game has started scaling the images down rather than letting the larger dimensions stay.

I'd love to know about the backdrops though - Did the devs scale down on the number of backdrops allowed since the last version of GEM was released, or did Martian just drop the ball by putting in more backdrops than the engine would allow for?

(I'm asking because the Legends modding guide doesn't mention images in detail at all, but UW's makes it clear that only a small number of backdrops per planet type are detected - but you can use custom ones manually, which seems ... dumb to be honest)

_____________________________

Currently Working On:
X-Universe Conversion (Hiatus)

(in reply to Darkspire)
Post #: 195
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 6:01:14 PM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
If you mean landscapes GEM included a bunch and the game only used a few. I picked out favourites that all looked photorealistic and renamed them for my game.

(in reply to Mansen)
Post #: 196
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 6:09:39 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

The barren planets aren't the issue - Sets like the Continental and Desert are, because of the glow, Martian added. I was merely pointing out that they (no longer?) match with the game and causes issues even with the removed shadow file. I've been manually fixing planets for about an hour now since batch won't work.


Tried a macro record? I have PSP 9, great for awkward jobs like these, would say Irfanview as it is the best for any batch processing of any type of file but it does not play well with PNG files.

quote:

I'm still curious what has changed - If vanilla planets used to be bigger in earlier expansions, or if the game has started scaling the images down rather than letting the larger dimensions stay.


No idea, but scaling them down would only lead to a small increase in general performance, think that may why they are resized, smaller in the current release, a much better chance of increased performance.

quote:

I'd love to know about the backdrops though - Did the devs scale down on the number of backdrops allowed since the last version of GEM was released, or did Martian just drop the ball by putting in more backdrops than the engine would allow for?

(I'm asking because the Legends modding guide doesn't mention images in detail at all, but UW's makes it clear that only a small number of backdrops per planet type are detected - but you can use custom ones manually, which seems ... dumb to be honest)


Maybe they are there to give you a choice of what images to use? I would like the backdrops increased, I have Mojoworld and have some great planetary images.

Darkspire

_____________________________


(in reply to Mansen)
Post #: 197
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 7:03:55 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline

quote:

ORIGINAL: Mansen

The barren planets aren't the issue - Sets like the Continental and Desert are, because of the glow, Martian added. I was merely pointing out that they (no longer?) match with the game and causes issues even with the removed shadow file. I've been manually fixing planets for about an hour now since batch won't work.

I'm still curious what has changed - If vanilla planets used to be bigger in earlier expansions, or if the game has started scaling the images down rather than letting the larger dimensions stay.


Yeah I'm seeing the same issue, could we edit the shadow file?

(in reply to Mansen)
Post #: 198
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 7:16:46 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: AstroCat


quote:

ORIGINAL: Mansen

The barren planets aren't the issue - Sets like the Continental and Desert are, because of the glow, Martian added. I was merely pointing out that they (no longer?) match with the game and causes issues even with the removed shadow file. I've been manually fixing planets for about an hour now since batch won't work.

I'm still curious what has changed - If vanilla planets used to be bigger in earlier expansions, or if the game has started scaling the images down rather than letting the larger dimensions stay.


Yeah I'm seeing the same issue, could we edit the shadow file?



GEM has planets of differing sizes so resizing the shadow file would not be possible, resize is the only way.

Darkspire

< Message edited by Darkspire -- 6/3/2014 8:17:26 PM >


_____________________________


(in reply to AstroCat)
Post #: 199
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/3/2014 7:31:57 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Yeah I see what's up. It's shrinking his back down to 256x256, thus his planets end up too small for the shadow file. You need to crop his files back down to 256x256 (leaving his planets the correct size, and get rid of his trim) and then re-save them, that should work. Although some of the edges get cut so it's a bit more work... I guess you do have to resize the planets as well.

< Message edited by AstroCat -- 6/3/2014 8:34:11 PM >

(in reply to Darkspire)
Post #: 200
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/4/2014 12:49:34 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Has anyone seen or heard from the author lately?

(in reply to AstroCat)
Post #: 201
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/4/2014 1:10:30 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Unforeseen

Has anyone seen or heard from the author lately?


He left the forums, so no, not much chance.

Darkspire

_____________________________


(in reply to Unforeseen)
Post #: 202
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/4/2014 2:05:48 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Oh well, thanks

(in reply to Darkspire)
Post #: 203
RE: Graphics Enhancement Mod (GEM) v2.4. Updated: Decem... - 6/4/2014 5:47:01 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Are you going to finish fixing them? If so, would you upload them? Thanks!!

(in reply to Mansen)
Post #: 204
RE: Graphics Enhancement Mod (GEM) v2.0 - 6/5/2014 1:34:56 AM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline
Thank !

(in reply to Arcatus)
Post #: 205
RE: Graphics Enhancement Mod (GEM) v2.0 - 6/5/2014 2:49:08 AM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Well I've fixed barrenrock, continental and forest. I'll try and do the rest as I get time, and then if noone else does I'll upload them.

(in reply to LeFoureur)
Post #: 206
RE: Graphics Enhancement Mod (GEM) v2.0 - 6/5/2014 4:53:47 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: AstroCat

Well I've fixed barrenrock, continental and forest. I'll try and do the rest as I get time, and then if noone else does I'll upload them.


Please do thanks!

_____________________________


(in reply to AstroCat)
Post #: 207
RE: Graphics Enhancement Mod (GEM) v2.0 - 6/5/2014 10:47:51 AM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
updated in later post!

< Message edited by AstroCat -- 6/6/2014 1:10:02 AM >

(in reply to Tanaka)
Post #: 208
RE: Graphics Enhancement Mod (GEM) v2.0 - 6/5/2014 11:31:02 AM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Gah! All his overlays are out of whack too, grrr! Ok, I'll try and fix those too, but for now I wouldn't use them since they don't line up with the planets for the same reason.

Actually this is a much bigger issue because it seems any graphic mod that doesn't use the original game dimensions is going to have this issue which pretty much sucks.

Maybe we can ask what is going on?

< Message edited by AstroCat -- 6/5/2014 12:34:28 PM >

(in reply to AstroCat)
Post #: 209
RE: Graphics Enhancement Mod (GEM) v2.0 - 6/5/2014 11:46:05 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: AstroCat

Gah! All his overlays are out of whack too, grrr! Ok, I'll try and fix those too, but for now I wouldn't use them since they don't line up with the planets for the same reason.

Actually this is a much bigger issue because it seems any graphic mod that doesn't use the original game dimensions is going to have this issue which pretty much sucks.

Maybe we can ask what is going on?


I thought I might help, even If I do not use the mod

Done the planets.

That is all the planets and overlays for the volcanic planets.
No folder structure, extract the zip in the planets folder and overwrite all of them.

Now the bad news, the gas giant images, frozen and gas giant, are not even being used by the mod, they need renaming, I can do them as well but not till later on today, with a bit of luck.

I will have a look at the rest of the mod as well when I do the gas giant images and update where necessary.

Darkspire

< Message edited by Darkspire -- 6/5/2014 1:02:05 PM >


_____________________________


(in reply to AstroCat)
Post #: 210
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012 Page: <<   < prev  5 6 [7] 8 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906