Icemania
Posts: 1847
Joined: 6/5/2013 From: Australia Status: offline
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quote:
ORIGINAL: Icemania quote:
ORIGINAL: Lihnit23 quote:
ORIGINAL: Icemania Note to self: Try using DisallowedResearchArea tomorrow ... might be another way to improve AI Weapon Research focus. A much better way to improve AI research is to use DisallowedComponentIDs. For example, I modded the Boskaras to only use rail guns and their race specific torps. They completely ignore all of the beams past maxos blasters (I need the maxos blasters to get to ion defenses), ion pulse, gravity stuff, fighters, non-race torps, assault pods, and assault missiles (I need earlier missiles to get point defense). I put the line in as follows: DisallowedComponentIds ;1,3,2,106,110,115,116,118,119,113,117,114,108,5,6,7,8,16,105,11,12 Sounds great but I cannot get it to work. I tried to do the opposite ... disallow a bunch of components so the AI would focus more on beams ... and ended up with a bunch of technologies on the disallowed list like Advanced Area Weapons. 'Disallowed ComponentIds: comma-separated list of component Id values that cannot be researched by this race DisallowedComponentIds ;4,5,6,7,8,9,10,11,12,13,14,15,16,17,19,21,24,26,27,106,107,108,110,111,112,113,114,115,116,117,118,119,126,127,128 I also set the following: 'Disallowed Research Areas 1,2,3: areas that this race cannot research: 0=None, 1=Torpedoes, 2=Missiles, 3=Area Weapons, 4=Ion Weapons, 5=Fighters, 6=Armor, 7=Hyper Disruption, 8=Sensors DisallowedResearchArea1 ;2 DisallowedResearchArea2 ;3 DisallowedResearchArea3 ;5 I also tried the below in addition to the above. No material difference beyond the normal minor random variations. Can others please check this? 'Tech Focus 1: 0=None, 1=Beams, 2=Phasers, 3=Rail Guns, 4=Torpedoes, 5=Bombard Weapons, 6=Missiles, 7=Area Weapons, 8=Ion Weapons, 9=Fighters, 10=Armor, 11=Shields, 12=Reactors, 13=Main Thrust Engines, 14=Vectoring Engines, 15=HyperDrives, 16=Hyper Disruption, 17=Construction, 18=Damage Control, 19=Targetting, 20=Countermeasures, 21=Sensors, 22=Medicine, 23=Recreation, 24=Tractor Beams, 25=Assault Pods, 26=Graviton Beams, 27=Gravity Area Weapons, 28=Super Beam Weapons, 29=Super Area Weapons TechFocus1 ;1 'Tech Focus 2: 0=None, 1=Beams, 2=Phasers, 3=Rail Guns, 4=Torpedoes, 5=Bombard Weapons, 6=Missiles, 7=Area Weapons, 8=Ion Weapons, 9=Fighters, 10=Armor, 11=Shields, 12=Reactors, 13=Main Thrust Engines, 14=Vectoring Engines, 15=HyperDrives, 16=Hyper Disruption, 17=Construction, 18=Damage Control, 19=Targetting, 20=Countermeasures, 21=Sensors, 22=Medicine, 23=Recreation, 24=Tractor Beams, 25=Assault Pods, 26=Graviton Beams, 27=Gravity Area Weapons, 28=Super Beam Weapons, 29=Super Area Weapons TechFocus2 ;1
< Message edited by Icemania -- 6/4/2014 12:54:02 PM >
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