Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Broken Issues that need fixed Please

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Gateway to Caen >> Broken Issues that need fixed Please Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Broken Issues that need fixed Please - 6/18/2014 2:16:42 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Hello,
I'd hope that if a patch is comming for GWTC it would fix two things.

1) Even if I select the option to show "Display Team List F5" it never stays highlighted in the options menu.
I'm not 100% sure but this might be causing that option to not be displayed every time you use the zoomed out view in game.
I select the option
Load the game (Display Team List is there)
Use the zoomed out view and the list is gone when I come back to the normal view.
Go back to the options menu and its not highlighted again.






Attachment (1)

< Message edited by Platoon_Michael -- 7/20/2014 4:01:13 AM >
Post #: 1
RE: Hoefull fixes for next patch - 6/18/2014 2:43:53 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
2) I'd like to see the Tool Panel highlight the Team when clicking on their messages.
It used to do this in previous versions even on the zoomed out view.
Currently it will only jump you to that team but not highlight them,and if you have more than one of those teams in that area you have no idea who it is.
If your on the zoomed out view you have no idea who is speaking as it wont highlight them.

This panel will also not work period in normal view if you relocate it to anywhere else on the map.
It will only jump to said team area but not highlight them if its placed in the lower right corner.




Attachment (1)

< Message edited by Platoon_Michael -- 6/18/2014 3:50:39 PM >

(in reply to Platoon_Michael)
Post #: 2
RE: Hoefull fixes for next patch - 6/19/2014 10:46:15 AM   
MirabelleBenou

 

Posts: 310
Joined: 4/3/2010
Status: offline
Do not know if it's the best place for it, but it should be really usefull if this pannel can be organized by platoon.

It should clarify the display and will be very helpfull (I tend to keep the units of a platoon near each one others with their respectives HQ if it's possible).

_____________________________


(in reply to Platoon_Michael)
Post #: 3
RE: Hoefull fixes for next patch - 6/19/2014 2:24:49 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Hi MirabelleBenou,

I tried this once so I'm basing my results on that test alone.It does look like the Team List is in Platoon Order.
I added a numerical # to each team based on Platoon/Squad what have you.
I.E. 1,2,3
And as you can see it was listed in that order.

Also upon further review if you use the Team Display to jump to said team the Soldier Monitor will correctly display who/what is in said Team.
You can see here that I clicked on the Loyd Carrier3 that the Driver and the AT_Gun passengers are displayed correctly in the Soldier Monitor.




Attachment (1)

< Message edited by Platoon_Michael -- 6/19/2014 3:25:19 PM >

(in reply to MirabelleBenou)
Post #: 4
RE: Hoefull fixes for next patch - 6/19/2014 2:31:32 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
If however you use messages within the Tool Panel to jump to said team,
The Soldier Monitor will not display who is within that team but instead stays with the last team you actually clicked on last.
In the Image below I had actually clicked on the messages from the Bren Section but my Mortar Team is still being displayed.

Some how,somewhere these option got lost after Wacht am Rhein.





Attachment (1)

< Message edited by Platoon_Michael -- 6/19/2014 3:32:43 PM >

(in reply to Platoon_Michael)
Post #: 5
RE: Hoefull fixes for next patch - 6/20/2014 2:39:05 PM   
ccguy

 

Posts: 6
Joined: 11/25/2012
Status: offline
When assigning support units one at a time I'd like to see PzIV x20 instead of PzIV listed 20 times. The new system really sucks compared to the old one, atleast in usability.

Soldier Monitor Panel has really small text on 1920x1200 resolution. Just tested Arnheim and it doesn't have this issue.

Moving camera with WASD is pretty much useless because the camera moves so slowly. You need to make it faster and smoother. Total War does it right.

I'd like to zoom out a bit like it used to be in Arnheim and beyond.

(in reply to Platoon_Michael)
Post #: 6
RE: Hopefull fixes for next patch - 6/29/2014 5:16:53 AM   
Renato

 

Posts: 194
Joined: 10/22/2006
From: Milano, Italy
Status: offline

quote:

ORIGINAL: Platoon_Michael

Hello,
I'd hope that if a patch is comming for GWTC it would fix two things.

1) Even if I select the option to show "Display Team List F5" it never stays highlighted in the options menu.
I'm not 100% sure but this might be causing that option to not be displayed every time you use the zoomed out view in game.
I select the option
Load the game (Display Team List is there)
Use the zoomed out view and the list is gone when I come back to the normal view.
Go back to the options menu and its not highlighted again.



I concur; I had already pointed it out for PitF, which had the same inconvenience.
The same for point 2.

(in reply to Platoon_Michael)
Post #: 7
RE: Hopefull fixes for next patch - 7/6/2014 1:50:25 AM   
dima

 

Posts: 64
Joined: 5/6/2009
Status: offline
Hi Steve,

1.please adjust the accuracy of tank guns - it's kind of rediculous to miss 10 times at 100m with 100% (512) accuracy with full LOS on a concrete road :(. It would be good to have such a dispersion at at least 500+m against moving or obscured target but not at standing tank size target at 100m...
2.also "caliber column" seems not working in "weapons" as even setting 305mm caliber for 75mm gun results in same holing of opponent.
3.any chance to add a new "explosion effect" for hitting armor with sparks and no smoke?

Suggestion:

Why wouldn't you like to have Steam workshop option for GTC?
As now only manual install of mods works - too complicated for majority of players.




(in reply to Renato)
Post #: 8
RE: Hopefull fixes for next patch - 7/6/2014 3:38:42 AM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
quote:


As now only manual install of mods works - too complicated for majority of players.

Are you sure? I would be surprised if the same program from LSA made for the mods can not be used here with a few changes. Just you must edit the code from the installer.

About the interface problems, the last interface is probably the worse from all the CC games, it looks better but it is very few useful because it can avoid you from see parts from the maps.

quote:

1.please adjust the accuracy of tank guns - it's kind of rediculous to miss 10 times at 100m with 100% (512) accuracy with full LOS on a concrete road :(. It would be good to have such a dispersion at at least 500+m against moving or obscured target but not at standing tank size target at 100m...
2.also "caliber column" seems not working in "weapons" as even setting 305mm caliber for 75mm gun results in same holing of opponent.
3.any chance to add a new "explosion effect" for hitting armor with sparks and no smoke?

Probably you can edit by yourself all these features.

(in reply to dima)
Post #: 9
RE: Hopefull fixes for next patch - 7/6/2014 3:50:56 AM   
MikeAP

 

Posts: 266
Joined: 3/7/2008
Status: offline

quote:

ORIGINAL: dima
Why wouldn't you like to have Steam workshop option for GTC?
As now only manual install of mods works - too complicated for majority of players.


This, please!

_____________________________


(in reply to dima)
Post #: 10
RE: Hopefull fixes for next patch - 7/6/2014 8:26:41 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
i agree with all the above suggestions for fixes for the next patch.

my number one fix would be what dima asks for and ive beensaying and asking for, for awhile now.....fix that guns cant hit the broad side of a barn on there 1st shot.

Nomanda....most of us dont want to edit by ourselves all these features. we want them fixed by matrix as most of this stuff should already be done. IE: guns not being able to hit the broad side of a barn. this is basic game play stuff here.


(in reply to MikeAP)
Post #: 11
RE: Hopefull fixes for next patch - 7/6/2014 9:12:54 AM   
dima

 

Posts: 64
Joined: 5/6/2009
Status: offline
quote:

Probably you can edit by yourself all these features.

do you think I'd asked if I could? :)


(in reply to STIENER)
Post #: 12
RE: Hopefull fixes for next patch - 7/6/2014 10:26:05 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
quote:


Nomanda....most of us dont want to edit by ourselves all these features. we want them fixed by matrix as most of this stuff should already be done. IE: guns not being able to hit the broad side of a barn. this is basic game play stuff here.

At my opinion, you are wrong, when you speak about how a weapon runs in the game it is not basic gameplay, it is a matter of taste.

quote:

do you think I'd asked if I could? :)

It should be very difficult, you must edit a file named modinstaller.iss. If I find free time, I will make it but I do not promise nothing.

(in reply to STIENER)
Post #: 13
RE: Hopefull fixes for next patch - 7/6/2014 10:35:30 PM   
dima

 

Posts: 64
Joined: 5/6/2009
Status: offline
quote:

At my opinion, you are wrong, when you speak about how a weapon runs in the game it is not basic gameplay, it is a matter of taste.

not he is not, guns/at weapons accuracy is totally rediculous.

(in reply to Nomada_Firefox)
Post #: 14
RE: Hopefull fixes for next patch - 7/6/2014 10:36:19 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
taste? really? LOL.

hitting the broad side of a barn at 500m or less is basic game play IMO......and basic realism.

(in reply to Nomada_Firefox)
Post #: 15
RE: Hopefull fixes for next patch - 7/6/2014 11:35:28 PM   
PztCrackwise

 

Posts: 50
Joined: 6/7/2014
Status: offline
Guys, there are still gamebraking multiplayer bugs present! All the way back from CC5, these things still cause problems!

1) Pressing truce button is likely to cause crashes. Pressing truce then withdrawing it seems to increase this risk even more!

2) Calling in air support also has a high chance of crashing the game!

We spend at the moment as much time rebuilding the crashed battles as compared to actually playing! This is unacceptable!

Other major annoying things:

- When always obey order is not checked, soldiers don't attack or withdraw when under fire! (The famous "girly soldiers" behaviour.) You need to order them 100 times so that they move. This wasn't like this in original CC5, was introduced with the rereleases. (Checking always obey orders tends to decrease this irritating behaviour, however it also results in units with low morale not surrendering - disables some parts of the game's psychological engine)

- And as mentioned above, I also find the gun inaccuracy very annoying.


< Message edited by PztCrackwise -- 7/7/2014 12:43:01 AM >

(in reply to STIENER)
Post #: 16
RE: Hopefull fixes for next patch - 7/7/2014 3:22:57 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
i have to agree again with pztcrackwise...these are still issues that come up and need to be addressed. matrix?

(in reply to PztCrackwise)
Post #: 17
RE: Hopefull fixes for next patch - 7/7/2014 9:18:19 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Personallly I find it to not be good that no one from Matrix has responded to this thread.

Leaves me feeling the things I mentioned won't or can't be fixed .

(in reply to STIENER)
Post #: 18
RE: Hopefull fixes for next patch - 7/7/2014 10:50:42 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
perhaps a PM to steve directly? you gotta love one unfinished game to the next.

(in reply to Platoon_Michael)
Post #: 19
RE: Hopefull fixes for next patch - 7/8/2014 2:56:59 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline

quote:

ORIGINAL: STIENER

i have to agree again with pztcrackwise...these are still issues that come up and need to be addressed. matrix?


Agreed these still happen too often!

While the stability compared to the original CC5 game is improved it still isn't great...

(in reply to STIENER)
Post #: 20
RE: Hopefull fixes for next patch - 7/11/2014 3:41:24 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
And how are we looking on the original post of this topic?

Any update?


Is this what Obama care looks/feels like?

(in reply to Tejszd)
Post #: 21
RE: Hopefull fixes for next patch - 7/11/2014 10:04:03 AM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
Hi guys,

We have greatly improved stability in multiplayer and cannot repeat the truce bugs or airstrike. It may not be perfect but should be significantly better. We've been testing this a lot of the last few weeks and are about to sign off a patch for release.

There are no plans to alter the UI in patches. Patches will focus on fixing bugs not adding new features.

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to Platoon_Michael)
Post #: 22
RE: Hopefull fixes for next patch - 7/12/2014 2:37:21 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
quote:

ORIGINAL: Iain McNeil

Hi guys,

We have greatly improved stability in multiplayer and cannot repeat the truce bugs or airstrike. It may not be perfect but should be significantly better. We've been testing this a lot of the last few weeks and are about to sign off a patch for release.

There are no plans to alter the UI in patches. Patches will focus on fixing bugs not adding new features.



Well you see Iain here's the problem. Again.
I'm not interested in the big Data debate you have with other people here.

I am only interested in having the things "Fixed" that have been "Broken"
The original topic of this thread is to point out that the above mentioned No Longer Work.
Such as..........
"Display Team List F5"
Tool Panel
and the Soldier Monitor

The things I've pointed out have been a staple in CC for how long now?
Well Iain I'll tell you how long since you don't know the game,they have been there since CCIV,CCV,WAR,tLD and LSA.

They are not in GWTC.

Now if your still not understanding with how any of those games I mentioned work,or if you've never played CC I can provide you with a YouTube video to assist you.


Or if you don't know how you broke it and don't know how to fix it then just be a man about it and say so.
But by all means please do not insult my intelligence and suggest that I'm asking for a new feature.





< Message edited by Platoon_Michael -- 7/12/2014 3:48:55 AM >

(in reply to IainMcNeil)
Post #: 23
RE: Hopefull fixes for next patch - 7/12/2014 7:43:58 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
hi Ian
your definition of a bug and ours is obviously different. thanks for listening tho. cant wait for the bloody 1st.

(in reply to Platoon_Michael)
Post #: 24
RE: Hopefull fixes for next patch - 7/14/2014 10:56:16 AM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
Hi Michael

Nowhere in your posts can I see where it says features that used to work and no longer work. At least not in the main post at the top and the ones I looked at and if i search for the phrase "no longer work" it only gets 1 hit in the message just above this. Bear in mind I have to scan read it as there are literally hundreds of forums! If these are bugs then we can look at it but please re-read your posts as it looks like a request for new features and changes. When posting please try to be as clear as possible because sometimes you're assuming shared knowledge or maybe hiding key points in the detail of the explanation which is hard to understand. I don't remember the entire feature list of the last version of CC (there are so many versions they all merged to a blur!) so if there is something that used to be in that no longer works I will find out why. Maybe there is a reason or maybe its a bug but please try to make any requests as clear as possible. If the thread had been titled something like "features that used to work that no longer do" or the top post said something along those lines it would have helped to clear this up sooner.

Thanks!

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to STIENER)
Post #: 25
RE: Hopefull fixes for next patch - 7/14/2014 1:43:03 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline

quote:

ORIGINAL: Iain McNeil

Hi Michael

Nowhere in your posts can I see where it says features that used to work and no longer work. At least not in the main post at the top and the ones I looked at and if i search for the phrase "no longer work" it only gets 1 hit in the message just above this. Bear in mind I have to scan read it as there are literally hundreds of forums! If these are bugs then we can look at it but please re-read your posts as it looks like a request for new features and changes. When posting please try to be as clear as possible because sometimes you're assuming shared knowledge or maybe hiding key points in the detail of the explanation which is hard to understand. I don't remember the entire feature list of the last version of CC (there are so many versions they all merged to a blur!) so if there is something that used to be in that no longer works I will find out why. Maybe there is a reason or maybe its a bug but please try to make any requests as clear as possible. If the thread had been titled something like "features that used to work that no longer do" or the top post said something along those lines it would have helped to clear this up sooner.

Thanks!

You remember to me when I´m not happy with this type of answers from people playing my mods. My recomendation is use smilies because you look very furious and selfish to the people, specially here we must difference how you are selling a game and probably by this reason, you must be more friendly with people.

However, I agree with your opinion. Just take the previous message as a recomendation.

(in reply to IainMcNeil)
Post #: 26
RE: Hopefull fixes for next patch - 7/14/2014 10:40:52 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Hi Iain

Thank-you very much for the response.


I will correct my posts from here on out.
All four of my posts with images are indeed items that worked in CCIV,CCV,WAR,tLD and LSA.
And do not work in GWTC.

I truly hope its something that can be fixed and that you guys are looking into it.



(in reply to Nomada_Firefox)
Post #: 27
RE: Hopefull fixes for next patch - 7/20/2014 2:58:31 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
I also noticed that when viewing your soldiers from withing the Battle Group screen the game no longer remembers the Unit you selected while on the soldier screen.
This too is broken from previous versions.

I.E.
Your viewing your soldiers and see that one of your Bren Sections has horrible stats you cant just got back to the Battle group screen and that said team is highlighted.

The game only remembers what team you last clicked on.
From When you were on the Battle Group screen.


I'm not gonna lie,this is a very beautiful game to play but all these broken iitems that have been a staple in CC that I've posted has made it horrible for the player to have any type on Intel while playing.

< Message edited by Platoon_Michael -- 7/20/2014 4:07:04 AM >

(in reply to Platoon_Michael)
Post #: 28
RE: Hopefull fixes for next patch - 7/20/2014 9:10:45 AM   
PztCrackwise

 

Posts: 50
Joined: 6/7/2014
Status: offline
I have also observed these problems Platoon_Michael. I hope these issues also get adressed with the upcoming patch.

(in reply to Platoon_Michael)
Post #: 29
RE: Hopefull fixes for next patch - 7/20/2014 9:54:50 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
These seem like bugs or are steps backwards done on purpose as they worked in all the previous releases (before panthers in the fog) as Platoon_Michael described.

< Message edited by Tejszd -- 8/26/2014 3:36:49 AM >

(in reply to PztCrackwise)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Gateway to Caen >> Broken Issues that need fixed Please Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.766