Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[WIP][DWU] Planets rework v0.4

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> [WIP][DWU] Planets rework v0.4 Page: [1]
Login
Message << Older Topic   Newer Topic >>
[WIP][DWU] Planets rework v0.4 - 6/7/2014 4:36:32 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
Hi all!
After long search I will want rework planet for himself. I went to mighty google.com and start search detaled and good textures for planets. After not long search I collect some textures. Also i use some textures from other mods, sorry men! But I made pak with planets and he liked me. Now i want post this pak for other people. Pak not full, i dont make two type planet: forest and marshyswamp, but i work on this and I will hope finish pak :) If this is will be intresting i post final pak ....

barren rock

continental

ice glacial

ocean

sandy desert

volcanic

marshyswamp

forest


v.0.4
+ Change some planet images
+ Try remove shadow from planets
- Remove tech planets

v.0.3
+ Added forest planets

v.0.2
+ Added marshyswamp planets

v.0.1
+ Added barren rock planets
+ Added continental planets
+ Added ice glacial planets
+ Added ocean planets
+ Added sandy desert planets
+ Added volcanic planets
+ Change shadow (not sure good or bad)
- Removed clouds

Who wants clouds:

GEM planets overlays by AstroCat

Planets_rework_v0.4.zip

< Message edited by Ra131 -- 6/15/2014 8:42:26 PM >
Post #: 1
RE: [WIP][DWU] Planets rework - 6/7/2014 4:48:48 PM   
fruitgnome

 

Posts: 186
Joined: 6/4/2014
Status: offline
I'm interested.

(in reply to Ra131)
Post #: 2
RE: [WIP][DWU] Planets rework - 6/7/2014 4:55:35 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
As soon as I can post links I'll post all, strange that this can not be done at once: (

(in reply to fruitgnome)
Post #: 3
RE: [WIP][DWU] Planets rework - 6/7/2014 5:21:07 PM   
Dd_01


Posts: 69
Joined: 12/19/2012
From: Russia
Status: offline
Post a link without www. or remove dots from it.

(in reply to Ra131)
Post #: 4
RE: [WIP][DWU] Planets rework - 6/7/2014 5:54:36 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
not so nice, but will.....

(in reply to Dd_01)
Post #: 5
RE: [WIP][DWU] Planets rework - 6/8/2014 7:23:26 PM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
Status: offline
Thank you for your work. I'm downloading now.

Edit: I really like the look of these and I would love to see your forest and marshyswamp. I plan to use these images for the next STU update. Thanks again.

< Message edited by gyrospeck -- 6/8/2014 8:38:34 PM >

(in reply to Ra131)
Post #: 6
RE: [WIP][DWU] Planets rework - 6/8/2014 8:26:12 PM   
WaflHead

 

Posts: 27
Joined: 5/26/2014
Status: offline
These look great! Downloading now, thank you.

(in reply to gyrospeck)
Post #: 7
RE: [WIP][DWU] Planets rework - 6/8/2014 10:27:26 PM   
FireLion1983

 

Posts: 149
Joined: 4/18/2014
Status: offline
Looks great, thanks!

(in reply to WaflHead)
Post #: 8
RE: [WIP][DWU] Planets rework - 6/9/2014 3:38:25 AM   
RICO7878


Posts: 46
Joined: 8/24/2012
Status: offline
Thanks!

(in reply to FireLion1983)
Post #: 9
RE: [WIP][DWU] Planets rework v0.3 - 6/12/2014 9:05:20 AM   
bugbear777

 

Posts: 24
Joined: 6/12/2014
Status: offline
Thanks.

(in reply to Ra131)
Post #: 10
RE: [WIP][DWU] Planets rework v0.3 - 6/12/2014 12:17:20 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Nice planets. :) Curious though why did you "turn off" the overlays? I actually am using my GEM "fixed" overlays with your planets and I think it looks pretty cool. Any issues with using overlays that you have found? Thanks.

(in reply to bugbear777)
Post #: 11
RE: [WIP][DWU] Planets rework v0.3 - 6/12/2014 12:25:47 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Some of the colors are a bit over the top but overall looks good.

_____________________________


(in reply to AstroCat)
Post #: 12
RE: [WIP][DWU] Planets rework v0.3 - 6/12/2014 5:07:22 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
quote:

ORIGINAL: AstroCat

Nice planets. :) Curious though why did you "turn off" the overlays? I actually am using my GEM "fixed" overlays with your planets and I think it looks pretty cool. Any issues with using overlays that you have found? Thanks.


Mmm why off.... Many pictures have clouds and I think many clouds be for many. Need test with you overlay and add how patch for this pack, maybe.

quote:

ORIGINAL: Unforeseen

Some of the colors are a bit over the top but overall looks good.


Yes, but I wont add for dark space more power colors



People lets work together if you think that need change textures or decrease color, post, but write name planet and what need to do ;) ....

< Message edited by Ra131 -- 6/12/2014 7:06:26 PM >

(in reply to AstroCat)
Post #: 13
RE: [WIP][DWU] Planets rework v0.3 - 6/12/2014 7:56:39 PM   
Tehlongone


Posts: 208
Joined: 12/21/2010
Status: offline
quote:

ORIGINAL: AstroCat

Nice planets. :) Curious though why did you "turn off" the overlays? I actually am using my GEM "fixed" overlays with your planets and I think it looks pretty cool. Any issues with using overlays that you have found? Thanks.

I just tried it like that and I agree it looks better. Without the shadows that is..

Seems very nice overall.

(in reply to AstroCat)
Post #: 14
RE: [WIP][DWU] Planets rework v0.3 - 6/12/2014 11:05:35 PM   
Tehlongone


Posts: 208
Joined: 12/21/2010
Status: offline
Continental planets 7 and 14, are those not urban wastelands? Doesn't seem like something you'd stumble upon.

Also, why are some of the oceans purple/pink?

(in reply to Tehlongone)
Post #: 15
RE: [WIP][DWU] Planets rework v0.3 - 6/12/2014 11:43:14 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
different type of light would effect plant growth, they would be the most effective color to absorb the light from the sun.

http://virginislandsdailynews.com/polopoly_fs/1.1395945!/fileImage/httpImage/image.jpg_gen/derivatives/landscape_490/image.jpg - this is photo pink water on in RL

the galaxy was conquer by the Sakuri before so there could be ruins, like the ones we find all over the galaxy with techs bugs and traps in currently.

Nice looking mod does this have the same problem as the GEM planets not being the right size and making that weird double planet thing.


< Message edited by pycco -- 6/13/2014 12:50:42 AM >

(in reply to Tehlongone)
Post #: 16
RE: [WIP][DWU] Planets rework v0.3 - 6/13/2014 4:22:28 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline

quote:

ORIGINAL: Tehlongone

Continental planets 7 and 14, are those not urban wastelands? Doesn't seem like something you'd stumble upon.

Also, why are some of the oceans purple/pink?


Yap 7 and 14 technological planet look like, I liked the texture :) I will do short pack with new textures and you can just replace them. Why purple planet if our oceans basis were not green algae and by red algae, and it would be a different color. How much more interesting to me to have variety than just a set of similar planets.

(in reply to Tehlongone)
Post #: 17
RE: [WIP][DWU] Planets rework v0.3 - 6/14/2014 5:20:04 PM   
Tehlongone


Posts: 208
Joined: 12/21/2010
Status: offline
Well I don't like the tech planets, they wouldn't really be continental planets, but I just edited them out.

How about merging the forest planets into marsh/continental depending on where they look to fit? Forest planets aren't actually in the game after all.

(in reply to Ra131)
Post #: 18
RE: [WIP][DWU] Planets rework v0.3 - 6/14/2014 5:33:50 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
i'm loving the diversity that this mods gives, and there should be more planet types imo. beside most planets have all the types on some part of the planets.

(in reply to Tehlongone)
Post #: 19
RE: [WIP][DWU] Planets rework v0.3 - 6/14/2014 6:14:49 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
quote:

ORIGINAL: Tehlongone

Well I don't like the tech planets, they wouldn't really be continental planets, but I just edited them out.

How about merging the forest planets into marsh/continental depending on where they look to fit? Forest planets aren't actually in the game after all.


Complicated question, really a problem for me to share forest and Continental planet swamp somehow too difficult to identify, so I did it very roughly. In my opinion it is possible to allocate a percentage of the fact that most spans the entire planet ocean forest or swamp .... If I had the opportunity to make a new type of planets, or add more planet it will be true, but.... i dont know how do it. One way it add planet in folder "other", but this way give access only add planet in game editor or make custom map. Like everything here is very limited, there is no possibility to add more types of ruins and planets when colonizing species, although the structure of directories and files it should work.

Also I made pak with planets different type, you can change tech planet....

Later I will change tech planet ...

< Message edited by Ra131 -- 6/14/2014 7:36:30 PM >

(in reply to Tehlongone)
Post #: 20
RE: [WIP][DWU] Planets rework v0.3 - 6/14/2014 10:20:03 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
One thing is a little odd, is when the planet already has a "shadow" on it and then the game applies the in-game shadow. Probably best to not use planets with shadows already on them.

(in reply to Ra131)
Post #: 21
RE: [WIP][DWU] Planets rework v0.3 - 6/15/2014 12:06:34 AM   
judahpeter

 

Posts: 11
Joined: 6/9/2014
Status: offline

quote:

ORIGINAL: AstroCat

One thing is a little odd, is when the planet already has a "shadow" on it and then the game applies the in-game shadow. Probably best to not use planets with shadows already on them.


+1

(in reply to AstroCat)
Post #: 22
RE: [WIP][DWU] Planets rework v0.3 - 6/15/2014 12:34:05 AM   
neem693

 

Posts: 42
Joined: 1/25/2012
Status: offline
wow. it's looks great. thaks.

(in reply to Ra131)
Post #: 23
RE: [WIP][DWU] Planets rework v0.3 - 6/15/2014 9:57:37 AM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
quote:

One thing is a little odd, is when the planet already has a "shadow" on it and then the game applies the in-game shadow. Probably best to not use planets with shadows already on them.


Yes! But I use many finished images :( For remove shadows need draw image from start. I understand that this is an excuse. I will try to replace part of the shadow planets where much bigger. But for a variety to do with all the planets will not.


< Message edited by Ra131 -- 6/15/2014 11:06:33 AM >

(in reply to AstroCat)
Post #: 24
RE: [WIP][DWU] Planets rework v0.3 - 6/15/2014 10:20:52 AM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Yeah, I would just try and use them less often, or try resizing to move the shadow off the image. Thanks.

< Message edited by AstroCat -- 6/15/2014 12:05:14 PM >

(in reply to Ra131)
Post #: 25
RE: [WIP][DWU] Planets rework v0.3 - 6/20/2014 11:17:43 AM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Thanks for the Planets_rework_v0.4 update! :)

(in reply to AstroCat)
Post #: 26
RE: [WIP][DWU] Planets rework v0.3 - 6/20/2014 4:58:54 PM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
Also I tried re-size and add more details to gas giant, but nasty bug in the form of a light strip in the shadow would not let me put addition. I tried fix shadow but did not work :(

(in reply to AstroCat)
Post #: 27
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> [WIP][DWU] Planets rework v0.4 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.656