Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Deleting Existing Scenario Reference Points?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Deleting Existing Scenario Reference Points? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Deleting Existing Scenario Reference Points? - 6/20/2014 9:51:09 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
Some scenarios (e.g. "South China Clash") start with reference points already on the map. I like an uncluttered map for my own planning, so I usually delete these points right away. Is there any downside to deleting them? Will this affect event conditions, uncontrolled allies, or other things I can't see?
Post #: 1
RE: Deleting Existing Scenario Reference Points? - 6/21/2014 12:37:57 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Possibly, depending on what the scenario author has programed. You can always reduce the size, but then again if you use your own, they will be small as well.

Often, if the scenario is playable by multiple sides, the Ref Pts will be set for missions which are inactive for the human side - so can be deleted, but they may also be linked to an event or a trigger.

If a scenario is playable by only one side, I wouldn't delete any RPs as the author has no reason to put them there except for events and triggers.

RPs are only good for one side, so uncontrolled allies or enemies won't be affected ( I think there is a suggestion to change that though, so that may not always be true)

You could always ask the author and he can let you know, or at the risk of giving up secrets, you could go into the editor and check what the RPs are linked to.

B

(in reply to PaulWRoberts)
Post #: 2
RE: Deleting Existing Scenario Reference Points? - 6/21/2014 1:35:02 AM   
steelp

 

Posts: 42
Joined: 9/9/2013
Status: offline
It would be a great feature to have a 'lock and hide to player' option on reference points to help reduce clutter of event only points.

(in reply to Gunner98)
Post #: 3
RE: Deleting Existing Scenario Reference Points? - 6/21/2014 4:39:10 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Reminder: you can set ref points to be half-size or even invisible.

_____________________________


(in reply to steelp)
Post #: 4
RE: Deleting Existing Scenario Reference Points? - 6/21/2014 6:04:58 AM   
Blas de Lezo

 

Posts: 1003
Joined: 7/10/2013
Status: offline

quote:

ORIGINAL: steelp

It would be a great feature to have a 'lock and hide to player' option on reference points to help reduce clutter of event only points.


To hide event only RP just create a third side, for instance "event", and then create all the events in that side with God' s Eye... This way the human player will have his screen free of all the RP you have use to scrip the scenario.....

(in reply to steelp)
Post #: 5
RE: Deleting Existing Scenario Reference Points? - 6/21/2014 8:26:41 AM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline

quote:

ORIGINAL: Gunner98


RPs are only good for one side, so uncontrolled allies or enemies won't be affected ( I think there is a suggestion to change that though, so that may not always be true)




No, I can use RPs on side A to affect something of side B. But that also makes it possible for the scenario author to keep the RPs out of the way of the player side, which is nice

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to Gunner98)
Post #: 6
RE: Deleting Existing Scenario Reference Points? - 6/21/2014 9:12:03 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline

quote:

ORIGINAL: Tomcat84


No, I can use RPs on side A to affect something of side B. But that also makes it possible for the scenario author to keep the RPs out of the way of the player side, which is nice


Excellent! - I'll give that a whirl. Learn something new every day. Thanks.

B

(in reply to Tomcat84)
Post #: 7
RE: Deleting Existing Scenario Reference Points? - 6/21/2014 3:58:26 PM   
cwemyss

 

Posts: 173
Joined: 11/29/2013
From: Grapevine, TX, USA
Status: offline
quote:

ORIGINAL: Blas de Lezo


quote:

ORIGINAL: steelp

It would be a great feature to have a 'lock and hide to player' option on reference points to help reduce clutter of event only points.


To hide event only RP just create a third side, for instance "event", and then create all the events in that side with God' s Eye... This way the human player will have his screen free of all the RP you have use to scrip the scenario.....


Brilliant.... I never thought of even trying that.

< Message edited by cwemyss -- 6/21/2014 4:59:40 PM >

(in reply to Blas de Lezo)
Post #: 8
RE: Deleting Existing Scenario Reference Points? - 6/22/2014 12:22:03 AM   
steelp

 

Posts: 42
Joined: 9/9/2013
Status: offline
That is great to know. Thanks for the info.

(in reply to Blas de Lezo)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Deleting Existing Scenario Reference Points? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141