Titan32
Posts: 8
Joined: 9/17/2012 From: France Status: offline
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That would be amazing. The different races I can think of: - UNSC/Humans, obviously. I found some ship sprites someone made for another game: i1181.photobucket.com/albums/x423/Kalthaniell/haloshipspreview.png They could have access to Corporate Nationalism, Mercantile Guild. - Elites. Here's one of their ships: img3.wikia.nocookie.net/__cb20110621030014/halo/images/5/5c/Covenant_assaut_carrier.png Few ideas: science bonuses, an efficiency bonus for Special Forces, maybe access to Megatron Z4 or ShadowGhost ECM. - Brutes. Access to Shaktur Firestorm (think of the combustible canon). - Legkolo. Hello Hunters and Scarabs! Strong bonuses for Infantries and Armors. - Jackals. Access to Raptor Targetting System, of course. Bonus for Special Forces. - Drones. Access to SwiftVector/TurboThruster ? - Grunts. Fast reproduction, weak but cheap troops. - Engineers. Utopian Paradise, S2F7 RepairBot. - Even the Prophets were at first a race with millions of inhabitants according to Halopedia. Access to Technocracy, and maybe Galactic Archives? - The Covenant Alliance. When choosing this "race", the major race of the empire could be the Prophets, but the starting planets could have a crushing majority of other covenant species. - The Forunners. They seem to be especially developped in the last Halo games. They could make an especially violent "ancient guardians" replacement. Access to S2F7 RepairBot, maybe ShadowGhost ECM. - The Flood. I guess they could take the job of the actual super-vilain. Hive-Mind government, fast reproduction, and Universal Hive wonder. Age of Shadows could be after the firing of a Halo, and Return of the Shakturis would become Return of the Flood, but without the planet destroyers Also, there's a lot of ruins in the Halo universe, and halos could be a new type of planets. Just my 2 cents and few ideas for example, but such a mod would definitely be awesome. I could try to make the .txt , but I'll still lack pictures for the ships.
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