Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

SPWaW v5.0b18 Features Rev 8 Now Posted

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW v5.0b18 Features Rev 8 Now Posted Page: [1]
Login
Message << Older Topic   Newer Topic >>
SPWaW v5.0b18 Features Rev 8 Now Posted - 3/21/2001 6:43:00 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
We posted the changes added to Rev8 on our SP World At War features page. http://www.matrixgames.com/games/sp-worldatwar/features.asp

_____________________________

Post #: 1
- 3/21/2001 7:13:00 AM   
Latka

 

Posts: 157
Joined: 9/29/2000
From: Honolulu, HI, USA
Status: offline
Thank you for the updates! -Andy

_____________________________


(in reply to David Heath)
Post #: 2
- 3/21/2001 7:39:00 AM   
MindSpy


Posts: 272
Joined: 5/13/2000
From: Canada
Status: offline
quote:

Originally posted by David Heath: We posted the changes added to Rev8 on our SP World At War features page. http://www.matrixgames.com/games/sp-worldatwar/features.asp
MINDSPY The nice thing about SPWAW is that no matter what is done it will be good. this is one of those REAL life instances where the rally cry is to get in your suggestions and contribute to making the game even better, yet meanwhile I just trust it will be taken care off and stick to playing it for fun all the while. MINDSPY

_____________________________


(in reply to David Heath)
Post #: 3
- 3/21/2001 7:52:00 AM   
Greg McCarty

 

Posts: 234
Joined: 6/15/2000
From: woodbury,mn,usa
Status: offline
quote:

Originally posted by David Heath: We posted the changes added to Rev8 on our SP World At War features page. http://www.matrixgames.com/games/sp-worldatwar/features.asp
I am stunned and gratified at the work that has gone into this. Not only will I buy --I may even add a gratuity.

_____________________________

Greg.

It is better to die on your feet
than to live on your knees.

--Zapata

(in reply to David Heath)
Post #: 4
- 3/21/2001 7:59:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Once again... Everything looks great, kinda dont understand this one? Is this concerning the "bum rush" move?? 95) We have broken down Op-Fire to three levels. Point Blank Op-Fire is triggered when ever a moving unit moves moves next. If the unit is in a defense stance it will be triggered from 1 - 3 hexes away.

_____________________________



(in reply to David Heath)
Post #: 5
- 3/21/2001 8:29:00 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
Looking good Matrix!!

_____________________________


(in reply to David Heath)
Post #: 6
- 3/21/2001 9:18:00 AM   
ZinZan

 

Posts: 113
Joined: 12/9/2000
From: Leicester, England
Status: offline
The entire list looks great but of the new stuff I must say the Rarity availability change and out of production options look wonderful.

_____________________________

ZinZan <br/> Peace is an extension of war by political means. Plenty of elbow room is pleasanter - and much safer. <br/> Lazarus Long, Time Enough For Love by Robert Heinlein.

(in reply to David Heath)
Post #: 7
- 3/21/2001 9:30:00 AM   
Krec


Posts: 548
Joined: 3/9/2001
From: SF Bay Area
Status: offline
everyday something new.......just cant wait for v5 and mega......thanks for all your hard work

_____________________________

"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton


(in reply to David Heath)
Post #: 8
- 3/21/2001 1:50:00 PM   
Eagle-Talon

 

Posts: 17
Joined: 3/1/2001
From: Gawler South\South Australia.
Status: offline
Well done Team. Thank you all very much for all your hard work.

_____________________________

Ten men wisely lead can beat a hundred without a head.

(in reply to David Heath)
Post #: 9
- 3/21/2001 1:50:00 PM   
Fuerte2

 

Posts: 39
Joined: 10/18/2000
Status: offline
It seems that the only bug that I notice every day (recon unit movement range is not displayed correctly when the unit is clicked for the first time and command & control is on) is not fixed.

_____________________________


(in reply to David Heath)
Post #: 10
- 3/21/2001 3:35:00 PM   
Fabs

 

Posts: 444
Joined: 6/5/2000
From: London, U.K.
Status: offline
Am I the only one experiencing the problem of AI units attacking blindly after turn 5 in Assault/Defend games where the AI is defending? I asked a question about this in the previous thread, but got no answer.

_____________________________

Fabs

(in reply to David Heath)
Post #: 11
- 3/21/2001 11:37:00 PM   
Spike

 

Posts: 36
Joined: 3/1/2001
From: Buffalo, NY, USA
Status: offline
Sounds great!, Definately like having rarity/true troop cost options seperate. Fabs - I think someone said on the other thread that that has been fixed since 4.6.. so I'd guess it's been gone for awhile (we just haven't seen it because 4.5 was the last we have!)

_____________________________


(in reply to David Heath)
Post #: 12
- 3/21/2001 11:44:00 PM   
Fabs

 

Posts: 444
Joined: 6/5/2000
From: London, U.K.
Status: offline
4.6? I was on holiday in January for two weeks, have I missed something? My latest version is 4.5. I do hope it's been fixed. The "Banzai bug", as I like to call it, has taken 60% of the pleasure out of playing solitaire. :(

_____________________________

Fabs

(in reply to David Heath)
Post #: 13
- 3/22/2001 12:01:00 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Sorry Fabs, I'm on the beta team, and have had 4.6 for awhile, you didn't miss a version, it wasn't released, it was instead changed into v5.0!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to David Heath)
Post #: 14
- 3/22/2001 9:00:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

Originally posted by Alby: Once again... Everything looks great,Appreciate the hard work! kinda dont understand this one? Is this concerning the "bum rush" move?? 95) We have broken down Op-Fire to three levels. Point Blank Op-Fire is triggered when ever a moving unit moves moves next. If the unit is in a defense stance it will be triggered from 1 - 3 hexes away.
bump

_____________________________



(in reply to David Heath)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW v5.0b18 Features Rev 8 Now Posted Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.078