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[1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

 
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[1.9.5.5] ImageScaling setting in ship designs is being... - 7/7/2014 11:22:36 PM   
deathnoise

 

Posts: 39
Joined: 6/6/2014
Status: offline
I've set several ImageScaling options in My Mod\designTemplates\human\*.*

ImageScaling Scaled ;0.4

It seems that the game is ignoring it, using the default scaling (1.0) instead.
Post #: 1
RE: [1.9.5.5] ImageScaling setting in ship designs is b... - 7/7/2014 11:52:03 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: deathnoise

I've set several ImageScaling options in My Mod\designTemplates\human\*.*

ImageScaling Scaled ;0.4

It seems that the game is ignoring it, using the default scaling (1.0) instead.

Hello deathnoise;
Try formatting the line like this:

ImageScaling ;Scaled 0.4

That should work for you.


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to deathnoise)
Post #: 2
RE: [1.9.5.5] ImageScaling setting in ship designs is b... - 7/8/2014 12:51:13 AM   
deathnoise

 

Posts: 39
Joined: 6/6/2014
Status: offline
quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: deathnoise

I've set several ImageScaling options in My Mod\designTemplates\human\*.*

ImageScaling Scaled ;0.4

It seems that the game is ignoring it, using the default scaling (1.0) instead.

Hello deathnoise;
Try formatting the line like this:

ImageScaling ;Scaled 0.4

That should work for you.



Well, I've tried. Actually - according to the manual the correct syntax is the one that you've mentioned, above. The problem is that it doesn't work when I try to start the new game, from the main menu. The game accepts the syntax that I've mentioned, in my example above, while ignoring the value..

So, with: ImageScaling ;Scaled 0.4

the game shows this error and goes back to the main menu.




Attachment (1)

< Message edited by deathnoise -- 7/8/2014 1:51:53 AM >

(in reply to ehsumrell1)
Post #: 3
RE: [1.9.5.5] ImageScaling setting in ship designs is b... - 7/8/2014 6:53:48 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: deathnoise

Well, I've tried. Actually - according to the manual the correct syntax is the one that you've mentioned, above. The problem is that it doesn't work when I try to start the new game, from the main menu. The game accepts the syntax that I've mentioned, in my example above, while ignoring the value..

So, with: ImageScaling ;Scaled 0.4

the game shows this error and goes back to the main menu.



According to your error message the problem is a syntax error in line 10 of your LargeFreighter text file.

I just looked at the vanilla LargeFreighter text file for the Human race and line 10 is:

AreaShieldRecharge ( There is at least 1 full tab space here ) ;0

Double check that that particular line is spelled correctly that there is at least a tab space between the end of the word string and the semi-colon and that there is a 'semi-colon' (;) and not a colon (:) before the zero. Those are the only errors that I can see could happen. Unless you've modded the file differently for that line. Hope this helps!


< Message edited by ehsumrell1 -- 7/8/2014 7:59:28 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to deathnoise)
Post #: 4
RE: [1.9.5.5] ImageScaling setting in ship designs is b... - 7/8/2014 9:41:51 AM   
deathnoise

 

Posts: 39
Joined: 6/6/2014
Status: offline
Well, I haven't changed anything else yet. These are, basically stock files with an exception of that one ImageScaling line.

When I remove it - everything works just fine.

That's how it looks like [arrows=tabs]:




< Message edited by deathnoise -- 7/8/2014 10:41:26 AM >

(in reply to ehsumrell1)
Post #: 5
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