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New Scenario: The Five Powers, 2020

 
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New Scenario: The Five Powers, 2020 - 7/10/2014 8:01:57 AM   
poaw

 

Posts: 107
Joined: 12/17/2001
From: Houston, Texas
Status: offline
I tried my hand at a mid-sized air/surface scenario along with non-US forces. This is the result, your task is to discourage Chinese naval forces from expanding China's territorial ambitions into Malaysia's EEZ.

This will involve missiles.

Any feedback is appreciated

Update 11-4-14: Added more helicopters to FPDA surface ships and fixed Chinese SAGs not firing AShMs.
Update 1-18-15: After Almost 6 months sitting on my hard drive I'm finally happy with where this scenario is. Updated to current database, balance adjustments for new mechanics, a couple new events and improved game flow. Scenario complete.

Attachment (1)

< Message edited by poaw -- 1/19/2015 7:19:40 AM >
Post #: 1
RE: New Scenario: The Five Powers, 2020 - 7/10/2014 8:04:09 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Does "This will involve missiles" mean "This will make MMMs look puny"?

< Message edited by Sunburn -- 7/10/2014 9:03:48 AM >


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(in reply to poaw)
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RE: New Scenario: The Five Powers, 2020 - 7/10/2014 10:53:28 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Cool idea! You definitively caught my attention for throwing New Zealend into the game against China!

Suggestions:

- Give the SAGs more helicopters. Of 14 ships, I only had two helos embarked.

- Maybe update ship platforms to latest versions?

- I think at least one replenishment/combat support ship should operate within the ANZAC SAG.

- For the realism: Singapore will most likely encounter threats like the PLAN in the South China Sea by using modern diesel subs like the Archer-class or the Type-218SG which will serve from 2020 onwards. Read here for more information.
I think it was intended to skip the subsurface battlefield so do with this fact whatever you want...

Regards!

< Message edited by Supreme 2.0 -- 7/11/2014 5:09:44 PM >


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RE: New Scenario: The Five Powers, 2020 - 7/10/2014 10:53:40 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
Good work!

(in reply to Dimitris)
Post #: 4
RE: New Scenario: The Five Powers, 2020 - 7/11/2014 8:23:33 AM   
tommo8993

 

Posts: 116
Joined: 7/10/2013
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I liked it, maybe expand on it abit with some ASW, but overall a great scenario.

(in reply to Primarchx)
Post #: 5
RE: New Scenario: The Five Powers, 2020 - 7/11/2014 7:51:31 PM   
poaw

 

Posts: 107
Joined: 12/17/2001
From: Houston, Texas
Status: offline
quote:

ORIGINAL: Supreme 2.0

Cool idea! You definitively caught my attention for throwing New Zealend into the game against China!

Suggestions:

- Give the SAGs more helicopters. Of 14 ships, I only had two helos embarked.

- Maybe update ship platforms to latest versions?

- I think at least one replenishment/combat support ship should operate within the ANZAC SAG.

- For the realism: Singapore will most likely encounter threats like the PLAN in the South China Sea by using modern diesel subs like the Archer-class or the Type-218SG which will serve from 2020 onwards. Read here for more information.
I think it was intended to skip the subsurface battlefield so do with this fact whatever you want...

Regards!


-I meant to add more helos, but kept forgetting with each version.

-I'm pretty sure the latest version of the database is one being used and the ships involved are the latest versions available. Is there something specific that I missed?

-I try to avoid putting in units that wouldn't have a purpose and in a scenario that only lasts 3 days savvy players would simply detach support vessels and have them hide away from the action to avoid any potential penalty for their loss.

-I really wanted to do ASW in this scenario, but the problem is scope creep and the amount of resources sonobouys use when I try to get the AI to intelligently protect itself from subsurface threats in prohibitive.



< Message edited by poaw -- 7/11/2014 9:05:22 PM >

(in reply to Vici Supreme)
Post #: 6
RE: New Scenario: The Five Powers, 2020 - 7/11/2014 9:01:05 PM   
Coiler12

 

Posts: 1203
Joined: 10/13/2013
Status: offline
Played it. Liked it, but still have some criticisms:

(SPOILERS BELOW:)








First, my strategy was simple. Gain control of the air while consolidating all of my surface units into one big fleet. I did this, sailed the fleet north, took out the forward and OPV squadrons with air attacks, and then missiled before gunning the main body. No ship losses, although my planes were not so fortunate.

What worked well:
-The J-20s. Those were ferocious and successful when they worked.
-The setup. The way the fleets move has a lot of effective suspense to them.

What didn't work well:
-The H-6s seemed to be used weirdly. I'm not sure if the goal was to use them in dribs and drabs as MPAs or if it was an error (inability to positively ID?), but they kept coming in one at a time and getting shot down. A strike of three finally came, but by that time I'd consolidated the fleet and destroyed the missiles easily.

-For some reason, even though I kept awaiting the Chinese missile salvo, it never actually came. I made several saves and could see if one was there that showed this, but even with my ships nearby and emitting, they didn't actually fire. Closing to gun range didn't prompt a return fire and they never sped up, only firing defensively against my missiles.

-The scenario seemed a little too long, although maybe that was because I jumped the gun and rushed north rather than letting them come to me.

SIDE: FPDA
===========================================================

LOSSES:
-------------------------------
4x Su-30MKM Flanker G
1x AvGas (750k Liter Underground Tank)
1x Building (Control Tower)
4x F/A-18D Hornet
1x Building (Airport Terminal)
1x Super King Air 200T
2x Lynx Mk300
1x F-15SG Eagle


EXPENDITURES:
------------------
35x AIM-120C-5 AMRAAM P3I.2
42x RIM-174A ERAM SM-6MR Blk I
24x Generic Chaff Salvo [4x Cartridges]
25x AA-12 Adder A [R-77, RVV-AE]
5x Generic Flare Salvo [4x Cartridges, Single Spectral]
1x 20mm/85 M61A1 Vulcan Burst [100 rnds]
24x Generic Chaff Salvo [5x Cartridges]
5x Generic Flare Salvo [3x Cartridges, Single Spectral]
4x AGM-84D Harpoon IC
36x GBU-12D/B Paveway II LGB [Mk82]
8x AGM-88B HARM
24x Naval Strike Missile (NSM)
16x RGM-84L Harpoon II
13x KAB-500Kr TV/EO
10x RIM-162A ESSM
16x RGM-84G Harpoon ICR
16x RGM-84D Harpoon IC
8x Otomat Mk2 Mod I
17x RIM-162B ESSM
8x MM.40 Exocet Blk II
4x MM.38 Exocet Blk I
315x 127mm/54 HECVT
175x 127mm/54 HiCap
67x 127mm/62 HECVT
42x 127mm/62 HiCap
20x 127mm/62 WP
18x Aster 15 PAAMS [GWS.45 Sea Viper]



SIDE: PRC
===========================================================

LOSSES:
-------------------------------
12x H-6G Badger
9x J-20 Mighty Dragon
2x H-6E Badger
1x Type 051B Luhai [167 Shenzhen]
5x Type 054A Jiangkai II [530 Xuzhou]
1x Type 052B Luyang I [168 Guangzhou]
9x Type 056 Jiangdao [582 Bengbu]
2x Type 052C Luyang II [170 Lanzhou]
2x DDG 136 Hangzhou [Pr.956E Sovremenny]


EXPENDITURES:
------------------
104x Generic Chaff Salvo [4x Cartridges]
63x PL-12C
12x PL-10
192x FAB-500M-54 GPB
3x HQ-7 Crotale [FM-80] Naval
113x SA-N-12 Grizzly [9M317]
42x HQ-16A
19x 100mm/55 H/PJ-87 HECVT
26x 37mm/63 Twin Burst [20 rnds]
50x Generic Chaff Rocket
15x 76mm/60 China H/PJ-26 Frag Burst [2 rnds]
8x 30mm China H/PJ-12 [Type 730, 240 rnds]
28x HQ-10 [FL-3000N]
64x HQ-9A
13x AK-130 130mm/54 Twin Frag Burst [2 rnds]
34x PK-10 Chaff [SR-50]
10x PK-2 Chaff [TSP-47]
8x YJ-12



SIDE: Neutral
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: Vietnam
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------

(in reply to poaw)
Post #: 7
RE: New Scenario: The Five Powers, 2020 - 7/11/2014 9:31:24 PM   
poaw

 

Posts: 107
Joined: 12/17/2001
From: Houston, Texas
Status: offline
quote:


-For some reason, even though I kept awaiting the Chinese missile salvo, it never actually came. I made several saves and could see if one was there that showed this, but even with my ships nearby and emitting, they didn't actually fire. Closing to gun range didn't prompt a return fire and they never sped up, only firing defensively against my missiles.


I actually just fixed that. It was a problem with the prosecution zones.

(in reply to Coiler12)
Post #: 8
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