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RE: Australia Invaded! - 7/8/2014 10:18:28 AM   
Lowpe


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quote:

ORIGINAL: ny59giants
Without knowing all the disposition of troops, I would take Prome and then drive to the hex due east of Ramree. Then you can come back and take Bassien and Rangoon at your leisure.


If I go north of Prome, I can snag the armored units in Prome...plenty of time to decide.

I will lay mines north of Akyab, once by cruisers finish off bombarding Cox's, and return -- which was your advice. Thanks.





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Post #: 1231
RE: Australia Invaded! - 7/8/2014 10:46:29 AM   
Lowpe


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Urumchi

Economic workings:

I seem to be successful in drawing down oil out of Urumchi, but fail with resources and oil. There is 16 damaged oil factories at Urumchi which I will attempt to repair now, that the oil is flowing out.

At the beginning of my takeover of the game, resources were flowing out of Urumchi, and at the time there where resource convoys out of Port Arthur, which I have subsequently cancelled. I will start up a convoy again from Port Arthur and see what happens, although, I am not as concerned about the resources, as I am the fuel.

So, I will start a small fuel draw from Port Arthur too, to see what develops. I want that fuel.




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Post #: 1232
RE: Australia Invaded! - 7/8/2014 1:05:10 PM   
Lowpe


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Wake Island Defenses:

Currently any attack here would be a quick one or two day attack by America, lest they run into the KB. At which point, I could retake the island since it is isolated.

I have given some thought on how to use mini-subs, and Wake I think is a good choice for a mini-sub swarm. There is no American ASW patrol planes, so they should do something. Mini-subs use 1.3 fuel a day moving which is a definite downside.

I would like to get some coastal guns here, minefields,better naval search, and pull the 8th Armored Car unit.

I don't like having all those Vals there, but they are staging for the Marshalls.

Do think it is worthwhile building the forts any higher?

What would be a good Japanese counter invasion force look like?








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Post #: 1233
RE: Australia Invaded! - 7/8/2014 1:56:13 PM   
ny59giants


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Wake Island - The best thing to do will be put some mines there with 1 ACM (have some fuel there for it). Forts to 4 would be it. While it would be nice to go higher, Japan doesn't have enough supply to build level 6 forts everywhere. With the amount of CL/CA and BB the Allies will be getting, the forts will not slow them down when they bombard the base. Its not the casualties that will defeat you there, its the massive disruption they will cause. I just hit a base in eastern DEI with 5 bombardment TFs (2 with BBs, 2 with CAs, and 3 with CLs and at least 8 DDs each). Casualties were over 1000 and when the deliberate attack comes the two brigades will fold in one to two attacks. Since this base is so isolated, there is only KB to truly defend it.

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Post #: 1234
RE: Australia Invaded! - 7/8/2014 2:24:22 PM   
Lokasenna


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Turn off the refinery at Urumchi if the fuel isn't flowing out ;).

Mine still hasn't started shipping out. I did get some Oil to flow to Fusan, but nothing big yet.

< Message edited by Lokasenna -- 7/8/2014 3:23:44 PM >

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Post #: 1235
RE: Australia Invaded! - 7/8/2014 2:31:27 PM   
mind_messing

 

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From my experiance in defending atolls, you need:

- CD guns. They're not very good at hitting amphibious ships if the Amphib TF has embedded capital ships, but they draw the fire of bombardment task forces extremely well.
- Mines. Hitting a mine or two usually means a couple of months in the yard for capital ships - an excellent investment.
- Midget submarines. The slow BB's in bombardment/amphib TF's are torpedo magnets. A plucky midget submarine putting a battleship in the yard for six months is a fantastic return. I can see you've already done this.
- As many combat troops as you can realistically fit on the island. That means boots on the ground and not artillery tubes.


In your case, my advice would be as follows:

- Withdraw the armoured car unit and the artillery unit. I've no idea what guns that artillery unit uses, but I doubt they'll be of much value. Save them for the bigger islands (ie the Marianas) where they'll be engaged in longer battles rather than short, sharp shock attacks.
- Move in another infantry unit - Naval Guard or SNLF, doesn't really matter which. The "South Seas Garrison" units are also good candidates. The point is to have two units, so the Allied bombardment divides its fire between two units.
- If you want, return the Wake CD gun unit to Wake, but you may want to keep it for the Marianas.

From my own experiance, defending atolls is basically "minimize disruption, maximize assault value". If the defenders survive the initial shock attack, then the defenders are a good way towards having won.

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Post #: 1236
RE: Australia Invaded! - 7/8/2014 8:41:24 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna

Turn off the refinery at Urumchi if the fuel isn't flowing out ;).

Mine still hasn't started shipping out. I did get some Oil to flow to Fusan, but nothing big yet.


Might as well. Thanks.

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Post #: 1237
RE: Australia Invaded! - 7/8/2014 8:57:00 PM   
Lowpe


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quote:

ORIGINAL: mind_messing


- Move in another infantry unit - Naval Guard or SNLF, doesn't really matter which. The "South Seas Garrison" units are also good candidates. The point is to have two units, so the Allied bombardment divides its fire between two units.


Just throwing out ideas here:

Have you tried multiple COY size units? That would divide the bombardment the most, and perhaps one would get overlooked and provide a slight surprise?

They are about 400 men each and you could focus them instead of spreading them apart to cover lots of bases with 15 AV each...just a thought.


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Post #: 1238
RE: Australia Invaded! - 7/8/2014 11:53:39 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing


- Move in another infantry unit - Naval Guard or SNLF, doesn't really matter which. The "South Seas Garrison" units are also good candidates. The point is to have two units, so the Allied bombardment divides its fire between two units.


Just throwing out ideas here:

Have you tried multiple COY size units? That would divide the bombardment the most, and perhaps one would get overlooked and provide a slight surprise?

They are about 400 men each and you could focus them instead of spreading them apart to cover lots of bases with 15 AV each...just a thought.




On the other hand, they're apt to just straight up die in the initial shock attack...

Lack of arty tubes also leaves you really vulnerable to tanks, and the USN gets LSTs aplenty even if they don't have AKAs available.

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Post #: 1239
RE: Australia Invaded! - 7/9/2014 11:42:16 AM   
Lowpe


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(hvy thunderstorms last night -- working off generator power)


Jan 21, 1943

IJN bombards Cox's, Rangoon (twice), Darwin, and Port Hedland. A small seaplane tender is sunk at Darwin, I believe.

On there way back from Cox's, a mixed cruiser Allied fleet catches the IJN bombardment fleet and we swap CAs. I will see what I can do to nail those Allied cruisers...






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Post #: 1240
RE: Australia Invaded! - 7/9/2014 11:50:58 AM   
Lowpe


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Rangoon's fighters get shelled again (3 P38 are destroyed on the ground on the plane loss screen) with 30 or so damaged plus good hits on the runway.

The shelling has an effect as Allied sweeps are getting weaker.






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Post #: 1241
RE: Australia Invaded! - 7/9/2014 11:59:32 AM   
Erkki


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I just realized its already Jan -43 in your game... And you have Ki-43-Ic fighting P-38Gs. Where are your much faster Ki-43-IIs, do you build them at all?

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Post #: 1242
RE: Australia Invaded! - 7/9/2014 12:02:24 PM   
Lowpe


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Allied forces are bombed in the open in Burma against no fighter coverage, while Chinese units are bombed in China, and an Army sized attack is launched across dug in Chinese south of Ichang.

The Chinese have almost every malus possible and a 36-1 attack savages the Chinese.






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Post #: 1243
RE: Australia Invaded! - 7/9/2014 12:06:26 PM   
Lowpe


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IJA take another important road junction, cutting off 7 more units from road supply.

The pocket is looking really good...




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Post #: 1244
RE: Australia Invaded! - 7/9/2014 12:10:00 PM   
Lowpe


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quote:

ORIGINAL: Erkki

I just realized its already Jan -43 in your game... And you have Ki-43-Ic fighting P-38Gs. Where are your much faster Ki-43-IIs, do you build them at all?


I have one sentai of Ki-43 IIa, and they are in northern Oz. Another splinter is in Rabaul/Marshalls. Only build 30.

Those Ic's were providing LRCAP to the bombardment forces and kind of wandered in. What can I say, they have the warrior spirit.

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Post #: 1245
RE: Australia Invaded! - 7/9/2014 12:52:58 PM   
Lowpe


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I have a about 40 cargo and tankers pulling from Fusan, about 15,000 fuel, 4,000 oil and the rest resources. The Fuel drain is too great, HI in Manchuria can't keep supplied and two factories shut down this turn, Port Arthur's refineries only can run 3 out of 4 days, and the stockplile at Fusan is shrinking very quickly with resources falling below 100,000.

I will have to scale back a little on the fuel draw first, then maybe oil. Least efficient ships get mothballed first at Fusan.

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Post #: 1246
RE: Australia Invaded! - 7/9/2014 12:57:21 PM   
mind_messing

 

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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing


- Move in another infantry unit - Naval Guard or SNLF, doesn't really matter which. The "South Seas Garrison" units are also good candidates. The point is to have two units, so the Allied bombardment divides its fire between two units.


Just throwing out ideas here:

Have you tried multiple COY size units? That would divide the bombardment the most, and perhaps one would get overlooked and provide a slight surprise?

They are about 400 men each and you could focus them instead of spreading them apart to cover lots of bases with 15 AV each...just a thought.




On the other hand, they're apt to just straight up die in the initial shock attack...

Lack of arty tubes also leaves you really vulnerable to tanks, and the USN gets LSTs aplenty even if they don't have AKAs available.


I've not tested it, but I assume that you'd need to use AT guns instead of big artillery tubes. I think the big guns would try to shoot at the amphibs and get a smack down from the embedded capital ships in support.

But even with artillery tubes, you'll still have a bad time with Allied tanks.

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Post #: 1247
RE: Australia Invaded! - 7/9/2014 3:53:07 PM   
Lowpe


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I had loaded up the marshall's airports with bombers attempting a night strike at Tarawa at all the juicy shipping there, and the two units that flew strayed. I will try again, and have put my fighters on a CAP to protect the bases...but Allies are just as likely to punish one base with massed night bombing raids of their own. But maybe they aren't paying too much attention here...

In Burma, I have sent the Betty hordes forward and will attempt some good low level torpedo bombing attacks, covered by 24000 foot sweeps. We will see if I catch anything or simply suffer massive bomber losses. I am hoping his CAP is a little thin...

Other than that, just moving forward slowly...5 days till I attack at Tuang Gyi.


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Post #: 1248
RE: Australia Invaded! - 7/9/2014 3:55:12 PM   
ny59giants


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Not enough DDs with your 2 CAs off Cox's Bazar. Unless your facing Fletcher's, you still have an edge if you use them in numbers, IMO.

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Post #: 1249
RE: Australia Invaded! - 7/9/2014 7:02:32 PM   
Lowpe


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quote:

ORIGINAL: ny59giants

Not enough DDs with your 2 CAs off Cox's Bazar. Unless your facing Fletcher's, you still have an edge if you use them in numbers, IMO.


I think you are right, too. I sent them in with misgivings. I formed up my other task forces in the area, more than a match for these cruisers I think. Which means I can expect battleships shortly. I keep expecting an Allied raid down Moulmein-Tavoy way, and I will take steps to protect those bases.

I spotted a lot of shipping a Chittagong at night, and I will try to redeem the loss with a large low level betty strike, escorted, along with Zero sweeps.

I have really upped the air war in Burma, and feel it is actually swinging my way. What a change. The air war will have shifted when the Allies return to massed night bombings and no sweeps.

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RE: Australia Invaded! - 7/10/2014 2:24:52 AM   
Lowpe


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Jan 22, 1943

Quiet day. Night bombing of Allied base at Tarawa, severe thunderstorms, not a single hit. Withdrawing bombers, leaving fighters in area.

Quiet air war day in Burma...Allies resting. Allies move planes back into Akyab, along with 4 taskforces: some cargo, other CL. IJN sweeps Chit but no Allied air presence.

IJN bombard Darwin, Rangoon.

Lost an xakl to a submarine, punished a few Allied submarines, and that was the day.


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Post #: 1251
RE: Australia Invaded! - 7/10/2014 10:39:29 AM   
Lowpe


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Jan 22, 1943

Allies return to mass night bombing at Magwe...

Night search spots Allied TF (1CA,2CL,DD) bombarding Nauru. They miss the minefields, the Betties on night attack miss, the Allies bombard, and then Task force Nagato can't close with the raiders. Sigh. The Lightning sweeps come in during the day.








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< Message edited by Lowpe -- 7/10/2014 11:46:14 AM >

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Post #: 1252
RE: Australia Invaded! - 7/10/2014 10:46:21 AM   
Lowpe


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Back to Burma and the Betties fly at a xak task force near Akyab, and get chewed up by the CAP (the escorts primarily). No hits.

So, a tough day for Japanese fighter pilots...losing 35 Zeroes for the day.

But, then, the Allies partially redeem the day by deliberately attacking Rangoon, without heavy bombing first (his troops where bombarded again by 4 CA) and get a little shock, I hope this doesn't mean he will withdraw:






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Post #: 1253
RE: Australia Invaded! - 7/10/2014 10:54:52 AM   
Lowpe


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Allied forces at Rangoon, and as of yesterday there are still more marching there!

I have 4 heavy ART units moving into Rangoon, and that should make the base more than secure, and I can focus on attacking thru Prome...




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RE: Australia Invaded! - 7/10/2014 11:28:13 AM   
ny59giants


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Heavily mine the river hex SW of Rangoon so nothing of his can get in or out.

The siege of Rangoon will take some time, so mental get ready for it. The key will be the disruption your BB (bombardment) TF can cause his troops there. Its hard to defend any base that is subject to repeated bombardment attacks.

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RE: Australia Invaded! - 7/10/2014 11:51:04 AM   
Lowpe


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quote:

ORIGINAL: ny59giants
Heavily mine the river hex SW of Rangoon so nothing of his can get in or out.


I am not sure. When I have dropped mines in non-base hexes that my ships sail into and out of I have the disturbing tendency to run into them! I have lost 3 ships that way, and damaged at least one more.

I just dropped some mines north of Akyab with the submarine minelayers though.



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Post #: 1256
RE: Australia Invaded! - 7/10/2014 1:29:23 PM   
Lowpe


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I wonder if I would have had a cruiser or two with the Nagato if the Americans would have been able to evade?

Anyhow, here is what Rangoon looks like. I have massive amounts of troops headed towards Moulmein, which only gets reconned by the Brits off and on.

From Moulmein, where should I stage my troops for the overwhelmingly nasty attack on Prome I have planned? Is it better to go to Toungoo and slug thru the jungle there, or to Pegu and head even slug thru the jungle there and then on the road north? leaning towards Toungoo now.

I can take Bassein with 3 regiments of Paratroops now...but they could never hold...however is it worth it to take it now with 1 unit simply to mess with his supply? I am leaning yes, and I have 7/10 detection on Bassein now. But I have reservations, in that maybe the Allies would then retreat before I am ready to strike at Prome.

Any thoughts/comments would be highly appreciated!




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RE: Australia Invaded! - 7/10/2014 2:02:33 PM   
Lowpe


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And finally, with refineries shut off, the fuel is shipping out of Urumchi.






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Post #: 1258
RE: Australia Invaded! - 7/10/2014 2:15:47 PM   
ny59giants


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Where is Southern Command HQ and what base is she prepping for?? I hope its Prome or Rangoon.

I would have troops moving due west from both Toungoo (why is the supply situation there so bad??) and the hex SW of it. That way you can have two stacks heading into Prome with one option being going into the clear hex between Prome and Bassien and threaten to move up the western side of Prome and complete the isolation of Rangoon. Options and logistics!!

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Post #: 1259
RE: Australia Invaded! - 7/10/2014 2:43:04 PM   
Lowpe


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quote:

ORIGINAL: ny59giants

Where is Southern Command HQ and what base is she prepping for?? I hope its Prome or Rangoon.

I would have troops moving due west from both Toungoo (why is the supply situation there so bad??) and the hex SW of it. That way you can have two stacks heading into Prome with one option being going into the clear hex between Prome and Bassien and threaten to move up the western side of Prome and complete the isolation of Rangoon. Options and logistics!!


Supply is bad because a fresh division just moved in.

Southern Army is on Rangoon, and is headed to Bangkok. 2nd Area Army is 1 hex away from being within 5 hexes of Rangoon, and is also on Rangoon. A corp army is already at Rangoon at 100 percent.

I have 750 AV already SW of Prome, 300 due east. All infantry so far.

Allied forces are light at Prome, and I don't want to prep a ton on units for it.


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Post #: 1260
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