MechFO
Posts: 669
Joined: 6/1/2007 Status: offline
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Recently bought the game and must say....many many very good design decisions. I like the cards, like the logistics, like the time aspects (persistent stacking and AP penalties in combat hexes), like how C&C is handled and the mission system. Things that could be improved are the map(though not a problem with mods) TOE's, (a bit of) combat granularity and the ability to switch TOE's during a scenario. AIUI there's only destroyed, retreated and non retreated subunits. Adding a damaged state might be an idea, right now combat seems a bit all or nothing. TOE's are honestly a bit all over the place, especially the Axis minors got the short end of the stick. Some simplification is fine, especially with the generic items, but f.e. the Romanians are missing nearly all their Artillery. Now an Editor question, I've modded some Axis minor Predefined Units according to the guide, and have successfully placed new units on the map, however I can't figure out how to change the equipment of the units that were already placed. There's a button under "His" which can set all units to model, but I only want to change some units....how do I do that. The only way I can think of currently is to dump a load of replacement equipment via Stringlists and let it filter through the replacement system. Any good ideas?
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